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Town to City Early Access Review 2025 Best Cozy Builder

By: Osama
Updated On: September 19, 2025

Town to City is a cozy, gridless city builder that launched in Steam Early Access on September 16, 2025, offering players complete creative freedom to build their dream 19th-century Mediterranean town for $24.99 with a 10% launch discount. This voxel-based city builder from Galaxy Grove (creators of Station to Station) and publisher Kwalee features a campaign mode with two maps, sandbox mode with five maps, and has already earned a "Very Positive" rating from 98% of its 349+ Steam reviews.

Town to City Early Access Review
Quick FactsDetails
Release DateSeptember 16, 2025 (Early Access)
DeveloperGalaxy Grove
PublisherKwalee
Price$24.99 (10% launch discount)
PlatformsPC (Steam)
Steam RatingVery Positive (98% positive)
Early Access Duration6-8 months planned
Current Content2 campaign maps, 5 sandbox maps
Max Population1,000 citizens (500 for optimal performance)
Steam DeckVerified, runs at stable 30 FPS

Is Town to City Worth Playing in Early Access?

After spending extensive time with Town to City's Early Access build, I can confidently say this is one of the most polished early access launches of 2025. The game focuses on giving creative power to players to build and decorate a gorgeous little town, while being cozy and relaxing. Unlike traditional grid-based city builders that force you into rigid patterns, Town to City embraces organic design with its completely gridless building system.

Set to mimic the style of 19th-century Mediterranean cities, grape vineyards dot the landscape, accompanied by colorful stucco-walled homes, market stalls, and cobbler's shops. The voxel art style creates a charming aesthetic that's both nostalgic and modern, reminiscent of playing with tiny LEGO bricks but with infinitely more freedom.

Core Gameplay Loop: Simple Yet Engaging

The progression system in Town to City follows a satisfying rhythm that never feels overwhelming. The actual gameplay loop of growing from a town to a city is simple: the player is given limited access to buildings, shops, and decorations, and tasked with growing the population. You'll start with a small settlement around a train station, welcoming new families as they arrive.

Population Management and Happiness

Citizens need new homes to move into, and you don't attract new citizens unless you keep the happiness level above 60%. The happiness system serves as your primary challenge, though it's intentionally forgiving:

  • Basic Needs: Initially, citizens only require access to food
  • Growing Demands: As your town grows larger, so does the need of each individual home - simple satisfactions such as access to food no longer suffice as your citizens begin to demand clothing, entertainment, and public services
  • Individual Requests: Some families have specific location preferences that boost happiness when fulfilled
  • Decoration Impact: Strategic placement of parks, fountains, and street decorations increases resident satisfaction

Research and Progression

The research tree provides a steady stream of new content without overwhelming players. You'll passively generate research points over time, which unlock:

  • New building types (shops, services, entertainment)
  • Decorative elements (fountains, statues, fences, trees)
  • Infrastructure upgrades (warehouses, roads, utilities)
  • Advanced citizen classes (workers, artisans, bourgeoisie)

What Makes Town to City Special in 2025?

1. True Gridless Freedom

Truly grid-less building sets you free to lay out your town however you like - plan out carefully ordered rows of houses and city districts, or grow outwards organically with residences, amenities, parks and plazas connected by winding streets and alleys. This freedom extends to:

  • Road Design: Draw precise routes or create organic, winding paths
  • Building Placement: Rotate and position structures at any angle
  • Decoration Flexibility: Place items with pixel-perfect precision
  • Natural Layouts: Create realistic town squares and neighborhoods

2. Campaign and Sandbox Modes

The Early Access version includes substantial content across two distinct modes:

Campaign Mode:

  • Belvau Map: Introduction to basic mechanics and city building
  • Fontebrac Map: Brings farming into the mix and adds more depth to managing
  • 30+ Quests: Mini-objectives that guide your city development
  • Story Elements: Citizens make requests that add personality to your town

Sandbox Mode:

  • Five Unique Maps: Belvau, Fontebrac, Creusemont, Ventelieu, and Montedeux
  • Varied Terrain: From flat plains to challenging mountain passes
  • Custom Settings: Adjust difficulty, disable money, or focus purely on creativity
  • No Pressure: Build at your own pace without objectives

3. Visual and Audio Excellence

The presentation quality rivals many full-release titles:

  • Voxel Graphics: Detailed buildings with charming pixelated aesthetic
  • Dynamic Lighting: Day/night cycles with realistic shadows
  • Photo Mode: Capture your creations from any angle
  • Atmospheric Soundtrack: The soundtrack that accompanies the game is a beautiful wonder to your ears - the songs will live in your head
  • Ambient Sounds: Birds chirping, market chatter, and rural atmosphere

Performance and Technical Aspects

System Requirements and Optimization

Town to City runs surprisingly well even on modest hardware:

  • Steam Deck Performance: Performance on the Steam Deck is pretty good, and it should hold a stable 30 FPS throughout, even with a larger city
  • Population Limits: Recommended cap of 1,000 citizens (can handle up to 1,500)
  • Loading Times: Quick saves and loads
  • Stability: Minimal crashes or game-breaking bugs in Early Access

Current Issues and Limitations

While impressively polished, some Early Access rough edges remain:

  • Tutorial Gaps: Some mechanics aren't fully explained
  • Building Recognition: Occasional issues with roads not connecting properly
  • Content Depth: Limited options for shopping stalls, homes, and general buildings seriously impact the customization levels
  • Map Variety: All current maps feature similar Mediterranean biomes

Comparing Town to City to Other City Builders

What Sets It Apart

FeatureTown to CityCities: SkylinesAnno Series
Grid SystemCompletely gridlessGrid-basedGrid-based
DifficultyRelaxing, accessibleModerate to challengingComplex, strategic
FocusCreativity and aestheticsTraffic and infrastructureSupply chains and economics
Art StyleVoxel, cozyRealisticDetailed, historical
Learning CurveGentleModerateSteep
Price Point$24.99$29.99$59.99

If this gameplay loop sounds familiar, then you have probably played the Anno series, which I believe invented or at least popularized the style of city builder Town to City mimics - the difference is that Town to City is a far more simplified version of the concept.

Essential Tips for New Mayors

Starting Your First Town

  1. Start Small and Expand Gradually: Don't rush to fill the entire map
  2. Focus on One District: Complete neighborhoods before expanding
  3. Prioritize Happiness Over Growth: Keep citizens above 60% satisfaction
  4. Strategic Warehouse Placement: Central locations minimize delivery distances
  5. Research Wisely: Unlock decorations early for happiness boosts

Advanced Building Strategies

  • Build Vertically: The higher they build a tavern or a church, the more patrons it will be able to hold
  • Create Town Centers: Place markets and services in central locations
  • Use Natural Features: Build around lakes and cliffs for scenic towns
  • Plan Road Networks: Connect districts efficiently before they grow
  • Balance Worker Distribution: Don't overstaff single buildings

The Road Ahead: Future Updates

Galaxy Grove has outlined ambitious plans for Town to City's development:

Confirmed Upcoming Features

  • Third Campaign Map: Rocemarée with unique mechanics
  • Additional Buildings: More variety in structures and decorations
  • Animals: Livestock and wildlife to populate your town
  • Modding Support: The style of the models themselves will hopefully open the game up to the modding community, allowing for an infinite variety of new buildings

Community Requested Features

  • Biome Variety: Desert, snow, and tropical themes
  • Advanced Economics: More complex trade routes
  • Multiplayer Elements: Visiting friends' cities
  • Terraforming Tools: Landscape modification options

Community and Support

Official Resources

Town to City has strong developer support and an active community:

Developer Communication

We are already working closely with the community during development with playtest sessions open to Discord members and a dedicated channel for feedback on our Discord. The developers actively respond to bug reports and feature suggestions, making Early Access feel like a genuine collaboration.

Who Should Buy Town to City?

Perfect For:

  • Cozy Game Enthusiasts: If you loved Stardew Valley's town-building aspects
  • Creative Builders: Players who prioritize aesthetics over challenge
  • Casual City Builder Fans: Those intimidated by complex management games
  • Steam Deck Owners: Excellent handheld performance
  • Content Creators: Beautiful visuals perfect for streaming

Maybe Skip If You Want:

  • Complex Strategy: Deep economic systems and supply chains
  • Competitive Elements: No multiplayer or leaderboards
  • Realistic Graphics: Voxel style won't appeal to everyone
  • Extensive Content: Limited maps and buildings in Early Access
  • High Difficulty: Challenge seekers may find it too relaxing

The Verdict: A Cozy Masterpiece in the Making

Town to City delivers exactly what it promises: a relaxing, creative city-building experience that prioritizes player freedom and aesthetic satisfaction over complex management systems. It sets itself apart from other entries in the genre with a wide array of customization options, and the gridless building system feels revolutionary after years of rigid city builders.

The Early Access launch shows remarkable polish, with Despite being in Early Access, they've put a lot of effort into polishing the basics. The game already feels feature-complete enough to provide dozens of hours of entertainment, with the promise of substantial additions over the next 6-8 months.

Final Score: 8.5/10

Pros:

  • Exceptional creative freedom with gridless building
  • Beautiful voxel art style and atmospheric soundtrack
  • Perfectly balanced difficulty for relaxing gameplay
  • Strong Steam Deck support
  • Active developer communication
  • Excellent value at $24.99

Cons:

  • Limited building variety in Early Access
  • Some tutorial gaps and minor bugs
  • Lack of biome diversity
  • May be too simple for strategy enthusiasts

Frequently Asked Questions

How long is Town to City in Early Access?

The developers plan for Town to City to remain in Early Access for approximately 6-8 months, though this timeline may adjust based on community feedback and development progress.

Can I play Town to City on Steam Deck?

Yes! Town to City runs excellently on Steam Deck with verified compatibility. The game maintains a stable 30 FPS even with larger cities and includes optimized controls for handheld play.

Is there multiplayer in Town to City?

Currently, Town to City is a single-player experience with no multiplayer features. The developers haven't announced plans for multiplayer, focusing instead on the solo city-building experience.

How much content is available in Early Access?

The Early Access version includes 2 campaign maps (Belvau and Fontebrac), 5 sandbox maps, 8 city stages, 6 monuments, over 30 quests, and dozens of buildings and decorations. Most players report 8-10 hours of campaign content plus unlimited sandbox play.

What's the difference between campaign and sandbox mode?

Campaign mode provides structured progression with quests and gradual unlocks across two connected maps. Sandbox mode offers five maps with all content unlocked and customizable difficulty settings for pure creative freedom.

Can I transfer resources between different maps?

Yes, once you unlock Global Stockpile and Global Farming through research, you can share resources between your Belvau and Fontebrac settlements, creating an interconnected economy.

Will my Early Access saves work with the full release?

While not officially confirmed, the developers have indicated they plan to maintain save compatibility throughout Early Access and into the full release.

How does Town to City compare to Station to Station?

Both games share Galaxy Grove's signature voxel art style and relaxing gameplay, but Town to City focuses on city building and management while Station to Station emphasized railway connections and logistics.

Are there any DLCs planned?

The developers haven't announced DLC plans, focusing instead on completing the base game with all promised Early Access features before considering additional content.

Where can I report bugs or suggest features?

Join the official Discord server for direct developer communication, or use the Steam Community forums for bug reports and feature suggestions.

Conclusion: A Must-Play for Cozy Gaming Fans in 2025

Town to City proves that Early Access doesn't have to mean unfinished or unpolished. Galaxy Grove has delivered one of the most charming and accessible city builders of 2025, offering a perfect balance between creative freedom and gentle management mechanics. While it may not satisfy players seeking deep strategic challenges or complex economic systems, that's not what Town to City aims to be.

This is a game about the joy of creation, the satisfaction of watching your quaint Mediterranean village grow into a bustling town, and the peace that comes from playing at your own pace. The gridless building system feels revolutionary, the voxel art style creates endless screenshot opportunities, and the gentle progression ensures you're never overwhelmed or stressed.

At $24.99 (or less with the launch discount), Town to City offers exceptional value even in its current Early Access state. With 8-10 hours of campaign content, five sandbox maps, and the promise of significant updates over the coming months, there's already enough here to justify the purchase. The overwhelmingly positive Steam reviews speak for themselves - this is a game that delivers on its promises.

Whether you're a veteran of the city-building genre looking for something more relaxing, or a newcomer intimidated by the complexity of games like Cities: Skylines or Anno, Town to City welcomes you with open arms. It's the perfect game to unwind with after a long day, lose yourself in creative expression, or simply watch your little voxel citizens go about their daily lives in the beautiful world you've created for them.

If you've been searching for a city builder that prioritizes creativity over spreadsheets, aesthetics over efficiency, and relaxation over challenge, Town to City is your answer. Join the growing community of mayors in September 2025 and start building your Mediterranean dream today. With Galaxy Grove's proven track record and commitment to community feedback, this Early Access journey is one worth taking.

Ready to start building? Grab Town to City on Steam while the launch discount is still active, and don't forget to join the official Discord to share your creations with fellow mayors!

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