Pragmata Sector 2 Mass Production Array Walkthrough (June 2026)
The Mass Production Array is Sector 2 in Pragmata, and it represents a significant step up from the opening sector. This area contains 39 collectible locations spread across five distinct zones, making thorough exploration essential for players chasing 100% completion. This walkthrough will guide you through every area, highlight ability unlock locations, and explain exactly when backtracking becomes necessary.
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What makes this sector particularly challenging is the gating system built into its design. Several collectibles sit behind story-locked abilities, meaning you will need to progress through the main narrative before returning to grab missed items. The Lim Eraser and Cleansing abilities open up paths that appear blocked during your first pass through each area.
Contents
Reddit users on r/Pragmata report that the 97% stuck point happens most often in this sector, with players missing Mods and REM locations that require late-ability access. This guide addresses those specific pain points so you can sweep through for complete collection on your first playthrough.
Mass Production Array Collectibles Overview
The Mass Production Array contains exactly 39 collectible items distributed across its five areas. Understanding what these items are and where they appear will help you plan your exploration route effectively.
Here is the complete breakdown of collectible types in the Mass Production Array:
- Safe Boxes (17 total) – These containers require hacking or specific abilities to open. They contain valuable resources and story items.
- Escape Hatches (5 total) – Hidden passages that often lead to bonus areas with additional collectibles.
- Mini Cabins (3 total) – Small shelter locations with unique items specific to each one.
- Pure Lunum (4 total) – A crafting material essential for upgrading your equipment and abilities.
- REM (4 total) – Memory fragments that expand the story narrative when collected.
- Mods (5 total) – Upgrade modules that enhance your hacking capabilities and combat efficiency.
- Cartridge Holder (1 total) – A single unique item required for story progression and trophy completion.
The Business District and Lim Recycling Facility contain the highest concentration of gated collectibles. Players should expect to revisit these areas at least twice, once during initial exploration and again after unlocking key abilities from the main story path.
Test Site Entrance Walkthrough
The Test Site Entrance serves as your introduction to the Mass Production Array and provides relatively straightforward collectibles that do not require any special abilities. This area functions as a teaching ground where you learn the core mechanics before facing harder challenges ahead.
Your primary objective here is reaching the elevator that connects to the Shopping District. Along the way, you will encounter three Safe Boxes and one Escape Hatch. The Safe Boxes are positioned in easily visible alcoves along the main path, while the Escape Hatch requires you to explore a side room with broken machinery.
During your initial run through the Test Site Entrance, focus on learning the holo-wall traversal mechanic. This skill becomes essential for reaching collectibles throughout the rest of the sector. The area also introduces you to basic enemy patrol patterns, which you will need to navigate silently to access all items without triggering alarms.
After reaching the Shopping District, you will not return here for collectibles. The Test Site Entrance contributes 4 of the 39 total items, and all of them are accessible without backtracking requirements. This makes it the easiest area in the entire sector for completion.
Shopping District Walkthrough
The Shopping District acts as the central hub of the Mass Production Array, connecting to multiple other areas through various access points. This is where you will spend a significant portion of your time, as it contains 8 collectibles including Safe Boxes, a Mini Cabin, and your first Pure Lunum location.
Start by exploring the main plaza area, which features several abandoned storefronts. One Safe Box sits inside a partially collapsed building near the northern edge of the plaza. Another is hidden in a maintenance closet accessible through a vent path that branches off the main corridor.
The Mini Cabin in this area requires you to locate an access card in the adjacent Side Alley first. This design choice connects the two areas early on, teaching you that progression often depends on gathering items from multiple connected zones. Make sure to grab the access card before continuing deep into the Shopping District.
A critical tip for this area involves the stamp card system. Collecting all stamp cards scattered throughout the Shopping District unlocks a bonus Safe Box in the central plaza. Players frequently miss this bonus container because they do not realize the stamp cards exist as a separate collection objective from the main 39 items.
The Shopping District also serves as your gateway to the Business District via the main thoroughfare. You cannot miss this access point, as it is required for story progression. However, many collectibles in the Shopping District require abilities you will only obtain later, so mentally note blocked paths for your return visit.
Side Alley Walkthrough
The Side Alley connects to the Shopping District through a narrow passage that players often rush past while focusing on main objectives. This area is smaller than the Shopping District but compensates with a high density of valuable collectibles including Mods and REM fragments.
Upon entering the Side Alley, turn immediately left to find a Mod hidden behind a series of crates. This Mod enhances your hacking range, which proves useful for reaching distant Safe Boxes in other areas. The placement rewards players who explore thoroughly rather than following the main path.
Three Escape Hatches are scattered throughout this area, each leading to a brief bonus chamber with additional loot. The first Escape Hatch appears shortly after the entrance, tucked behind a ventilation grate. The second requires climbing to a rooftop access point via exterior ladders. The third is well-hidden in a dead-end section near the connection back to the Shopping District.
One common issue players report involves the third Escape Hatch. Many users on Reddit r/Pragmata mention spending extended time searching for it because the entrance is partially obscured by a broken awning. Look carefully at the far end of the Side Alley for a gap in the wall debris that leads to the final Escape Hatch chamber.
The Side Alley contributes 6 collectibles to your total, making it one of the more efficient areas for completion percentage. You can clean this section entirely during your first visit without waiting for ability unlocks.
Business District Walkthrough
The Business District represents the largest and most complex area in the Mass Production Array, containing 9 collectibles spread across multiple office buildings and street levels. This is where most players encounter their first significant backtracking requirement.
During your initial visit, focus on reaching the Comms Tower elevator that advances the main story. You will pass through several office spaces and an outdoor plaza section. Two Safe Boxes are accessible along this path without any special abilities. One sits in a ground-floor lobby, and another is positioned on a mid-level balcony accessible via the main stairs.
The remaining Safe Boxes in the Business District require the Lim Eraser ability, which you obtain much later in the sector. These are positioned inside sealed containers marked with red symbols. Attempting to open them early will waste time, so focus on progression during your first pass.
Pay attention to the printed bridge mechanism in the central plaza. This environmental puzzle requires activating two beacons simultaneously to create a temporary crossing. The beacons reset after a short duration, so coordinate your movements carefully. This bridge provides access to a building with a Mini Cabin that you do not want to miss.
After obtaining the Lim Eraser from the Lim Recycling Facility, return to the Business District to access the sealed Safe Boxes. Use the zipline network to reach elevated positions quickly, as this saves considerable traversal time during your cleanup run. The Business District backtracking typically accounts for 2-3 percentage points of completion that new players overlook.
Lim Recycling Facility Walkthrough
The Lim Recycling Facility serves as the industrial heart of the Mass Production Array and contains critical ability unlocks alongside several high-value collectibles. This area has a distinct mechanical aesthetic with conveyor systems, processing equipment, and elevated catwalks that create vertical complexity.
Your first objective here is locating the Lim Eraser ability, which appears in the eastern section of the facility. The ability grants you access to erasure zones marked with cyan coloring throughout the sector. These zones block paths and containers that you cannot interact with until obtaining this tool.
Beyond the Lim Eraser, this area contains 7 collectibles including the only Cartridge Holder in the sector. The Cartridge Holder is mandatory for story progression and appears in a secured room requiring Multihack to open. Make sure you have enough resources upgraded to complete the hacking minigame, as failing it resets your progress on that attempt.
The Cleansing ability is also located here, positioned on a high catwalk in the western processing area. This ability allows you to neutralize certain environmental hazards that block collectible paths. It pairs with the Lim Eraser as one of the two most important unlocks in the sector.
Environmental hazards in the Lim Recycling Facility include toxic runoff areas and automated security systems. The Cleansing ability permanently disables toxic barriers blocking several collectible locations. Without it, you will need to wait until a story sequence disables certain hazards, which causes delays in your completion percentage.
Ability Unlocks and Their Uses
Two abilities in the Mass Production Array dramatically expand your access to previously unreachable collectibles. Understanding these abilities and where to find them prevents the frustration of exploring areas you cannot yet fully complete.
The Lim Eraser appears in the Lim Recycling Facility eastern section, inside a chamber requiring completion of a short platforming sequence. This ability lets you erase Lim blocks marked with cyan patterns, which function as barriers throughout the sector. Without the Lim Eraser, you will find numerous Safe Boxes and passages permanently sealed. After obtaining it, immediately backtrack to the Business District to clean up previously inaccessible areas.
The Cleansing ability is located on elevated catwalks in the Lim Recycling Facility western section. It counters toxic barriers that appear as green hazardous zones. Several Mods and Pure Lunum deposits sit behind these barriers, making Cleansing essential for full completion. The ability activates with a simple button prompt when you approach compatible barriers.
Additional ability progressions include Holo-Wall traversal and Multihack enhancements. These do not gate as many collectibles but provide quality-of-life improvements for navigation and container hacking. The Holo-Wall skill is particularly useful in the Business District where wall-running enables rooftop access routes.
Backtracking Guide for 100% Completion
Strategic backtracking is essential for achieving 100% completion in the Mass Production Array. Attempting to collect everything on a single pass is impossible due to story-gating mechanics, so planning your return visits saves significant time.
After completing your first run through all areas, your completion percentage will likely sit between 75-85% depending on how thoroughly you explored. The missing percentage points come from Lim Eraser-gated containers and Cleansing-gated hazardous areas. Return to the Business District immediately after obtaining the Lim Eraser to address most of this gap.
The Lim Recycling Facility itself requires a second pass after you have the Cleansing ability. Some collectibles sit in toxic alcoves that reset if you entered the area without Cleansing during your first visit. The facility layout encourages a loop pattern, making it efficient to sweep for remaining items during your cleanup run.
Players stuck at 97% completion most commonly have missed Mods in the Business District or REM fragments in the Lim Recycling Facility. Double-check these specific areas if your counter shows 97 rather than lower percentages. The difference between 97 and 100 often comes down to a single hidden container that you passed without opening.
A useful strategy involves marking your map at areas you cannot yet access. When you unlock new abilities, refer to these markers to systematically address blocked content. This prevents the common issue of forgetting where you saw unreachable items and having to re-explore entire areas searching for them.
Frequently Asked Questions
How many collectibles are in the Mass Production Array?
The Mass Production Array contains 39 collectibles total. These consist of 17 Safe Boxes, 5 Escape Hatches, 3 Mini Cabins, 4 Pure Lunum, 4 REM, 5 Mods, and 1 Cartridge Holder. This makes Sector 2 one of the denser collectible areas in Pragmata.
Why am I stuck at 97% in the Mass Production Array?
The 97% stuck point occurs when players miss collectibles behind Lim Eraser or Cleansing barriers. Most commonly, this involves Mods in sealed Business District containers or REM fragments behind toxic barriers in the Lim Recycling Facility. Return after obtaining both abilities and systematically check each gated area.
Where do I find the Lim Eraser ability?
The Lim Eraser is located in the eastern section of the Lim Recycling Facility. Access requires completing a brief platforming sequence involving conveyor belts and elevated catwalks. The ability appears inside a marked chamber shortly after reaching the main processing area.
What is the cleansing ability and where is it?
The Cleansing ability lets you neutralize toxic barriers blocking certain collectibles. It is positioned on elevated catwalks in the western section of the Lim Recycling Facility. Look for the ability marker near the end of the main walkway, accessible via stairs from the central processing floor.
How many areas are in the Mass Production Array?
The Mass Production Array contains five distinct areas: Test Site Entrance, Shopping District, Side Alley, Business District, and Lim Recycling Facility. The Comms Tower serves as a story objective location but does not contain collectibles. All five areas must be explored for 100% completion.
Do I need to backtrack after getting abilities?
Yes, backtracking is mandatory for full completion. The Lim Eraser and Cleansing abilities gate multiple collectibles that are inaccessible during your first pass. Plan to return to the Business District and Lim Recycling Facility after obtaining both abilities to collect everything.
Final Tips for Mass Production Array Completion
Completing the Mass Production Array requires patience and systematic exploration. Keep your map marked at blocked areas, return immediately after ability unlocks, and double-check the Business District and Lim Recycling Facility during your cleanup pass.
The most rewarding approach involves treating each area as a layered puzzle. Your first pass opens the map and identifies barriers. Your second pass, after obtaining the Lim Eraser and Cleansing, addresses those barriers directly. A final sweep catches any remaining items you might have overlooked.
With 39 collectibles spread across five connected areas, the Mass Production Array tests your ability to balance story progression with exploration. Following this walkthrough ensures you never miss a gated item while making efficient use of your time through each zone.
