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No, I'm Not A Human Walkthrough 2025 All Days & Endings Guide

By: Osama
Updated On: September 19, 2025

No, I'm Not A Human is a paranoia-fueled survival horror game where you must identify disguised alien Visitors among desperate human survivors seeking shelter in your home during an apocalyptic heatwave. Success requires examining guests for four key physical signs: perfect white teeth, dirty fingernails, bloodshot eyes, and hairless armpits, while managing limited daily energy to investigate and eliminate threats before they kill you.

No, I'm Not A Human Walkthrough

Quick Reference: Essential Game Information

Game ElementDetails
Total Days14 days to survive
Endings10 unique endings
Visitor Signs10+ physical indicators
Energy System2-4 actions per day
Critical NightNight 4 (Pale Man test)
FEMA VisitsNights 4, 5, 8, 10
Release DateSeptember 15, 2025

Welcome to the ultimate guide for surviving the apocalyptic nightmare of No, I'm Not A Human. In this comprehensive walkthrough, we'll navigate you through all 14 terrifying nights, teach you how to spot every Visitor, unlock all 10 endings, and master the game's intricate paranoia system. Whether you're aiming for the perfect "The End?" achievement or just trying to survive your first playthrough, this guide has everything you need.

Contents

Understanding the Core Mechanics

The Energy System: Your Most Precious Resource

Every day in No, I'm Not A Human, you wake up with a limited pool of energy represented by lightning bolt icons. This energy is your lifeline – each action you take, from examining a guest's teeth to checking their hands, depletes your energy bar. Once it's empty, the day ends automatically, and you must face the consequences of your decisions.

Energy Management Tips:

  • Start with 2 energy points, increasing to 4 by Day 12
  • Talking to guests is FREE – always exhaust dialogue first
  • Beer instantly depletes all energy (useful for ending days quickly)
  • EnerJeka drinks add +1 energy (order from ForRest delivery service)
  • Coffee provides +1 energy for multiple days

The Day/Night Cycle: When Paranoia Peaks

The game follows a strict pattern that you must master:

Daytime Phase:

  1. Check TV for new Visitor identification methods
  2. Listen to radio for additional clues and phone numbers
  3. Examine guests using your energy
  4. Make phone calls for supplies or information
  5. Decide who lives and who dies

Nighttime Phase:

  1. Answer the door to new arrivals
  2. Decide who enters your home
  3. Check windows for environmental storytelling
  4. Prepare for special visitors (FEMA, Pale Man, Vigilante)

Complete Day-by-Day Walkthrough

Day 1: The Neighbor's Warning

Your journey begins with your concerned neighbor visiting during the prologue. He explains the core mechanic: never be alone. The Visitors won't attack groups, but a lone human is easy prey.

Night 1 Visitors (In Order):

  1. Neighbor's Daughter (Always Human) - Let her in
  2. Tall Man (Always Human) - Welcome him inside
  3. Hunched Woman (Always Visitor) - Let her in for the "Family Dinner" achievement, or turn away
  4. Randomized Guest - Varies by playthrough

Pro Tip: Letting everyone in on Night 1 unlocks the "Family Dinner" achievement regardless of ending.

Day 2: Learning to Identify Threats

The TV reveals your first Visitor sign: perfect white teeth. In a post-apocalyptic world without dentistry, nobody should have Hollywood smiles.

Important Actions:

  • Watch TV twice – the second viewing reveals the ForRest delivery service number
  • Call ForRest to order supplies (saves automatically when delivered)
  • Check all guests' teeth using your energy

Night 2 Visitors:

  • Delivery Guy (if ordered)
  • 3-4 Randomized Guests

Day 3: The Pale Man's First Test

Today brings the revelation about dirty fingernails as a Visitor sign. This is also when you'll face your first major decision.

Night 3 - Critical Encounter: The Pale Man (Super Imposter) arrives and asks if you're alone.

  • Say "Yes, I'm alone" = Instant death ("Yes, I'm Alone" ending)
  • Say "No, I'm not alone" = He leaves (must have guests inside)

After the Pale Man:

  • Prophet appears - tells you to "let the cat in" (important for multiple endings)
  • Additional randomized guests

Day 4: FEMA's Intervention

The government agency FEMA begins taking guests for "testing." They'll remove one person from your house – you cannot prevent this, only influence who gets taken by using FEMA Notices.

New Visitor Sign: Bloodshot eyes

Night 4 Visitors:

  1. FEMA Agent (takes 1 guest)
  2. Little Girl (Always Human) - Neighbor's daughter returns
  3. Cat Lady (Always Visitor) - Let her in if following Prophet's advice
  4. Randomized guests

Day 5: The Basement Opens

If you let the Cat Lady in, the basement becomes accessible. This area is crucial for several endings.

New Visitor Sign: Hairless armpits

Night 5 Pattern:

  1. FEMA Agent (takes 1 guest, leaves FEMA Notice)
  2. Pale Man (second test)
  3. Prophet (if following his path)
  4. Various randomized guests

Day 6: The World Burns

Tonight offers no new visitors – instead, look through the peephole to witness the apocalypse outside. This triggers the "Come and See" achievement.

New Visitor Sign: Aura photography (blurred images indicate Visitors)

Day 7: New Arrivals

Guaranteed Visitor:

  • Firefighter (Always Human) - A valuable ally

Continue checking guests and managing your growing household. The challenge intensifies as more potential Visitors accumulate.

Day 8: The Cult Arrives

This is a pivotal night for multiple ending paths.

New Visitor Sign: Bugs in ears

Night 8 Special Visitors:

  1. FEMA Agents (take 2 guests)
  2. Cult Leader - Offers to leave three cultist followers (Always Human)
  3. Vigilante - Tests you for Visitor signs (critical for one ending)
  4. Randomized guests

Important: Accepting the cultists opens the "May Death Cleanse Us" ending path.

Days 9-14: The Final Stretch

The remaining days follow similar patterns with escalating difficulty:

Day 9 Signs: Bleeding gums Day 10 Signs: Skin irritation/rashes Day 11 Signs: Fungal growth (armpit area) Day 12 Signs: Rapid pupil movement

Critical Nights:

  • Night 10: FEMA takes 2 more guests
  • Night 11: Pale Man's final visit
  • Night 12: Vigilante returns for second test
  • Night 14: Board up windows for finale

Identifying Visitors: The Complete Guide 2025

The Four Primary Signs

Perfect Teeth: Unnaturally white, straight, and flawless teeth are a dead giveaway. In this grim world, perfect dental work is impossible for humans.

Dirty Nails: Visitors are said to crawl up from the ground, leaving a distinct layer of dirt and grime caked deep under their fingernails.

Bloodshot Eyes: Their eyes are often severely and unnaturally bloodshot, far beyond simple tiredness.

Hairless Armpits: A strange but surprisingly reliable sign is a complete and total lack of hair under their arms.

Additional Signs (Later Days)

  • Bleeding Gums: Check when they smile or talk
  • Skin Irritation: Rashes on hands or arms
  • Ear Bugs: Green goo or insects in ears
  • Fungal Growth: Under armpits
  • Rapid Eye Movement: Pupils darting unnaturally

Guaranteed Visitors (Always Dangerous)

VisitorIdentifying FeaturesWhen They Appear
Hunched WomanPerfect teeth, memory gapsNight 1
Cat LadyBroken nails, crooked earsNight 4
Cold WomanCold despite heatwave, dirty nailsRandom
Angry ManBite marks, bruised handsRandom
Amogus GuyStrange eyes, wears "imposter" outfitRandom

Guaranteed Humans (Always Safe)

  • Tall Man: Your first reliable ally
  • Little Girl/Neighbor's Daughter: Always trust her
  • Firefighter: Burns indicate humanity
  • Cultists: The three followers are always human
  • Widow: Has red eyes from crying but is human

Randomized Guests

These characters can be either human or Visitor depending on your playthrough:

  • Beer Guy
  • Flannel Shirt Guy
  • Gravedigger
  • Surgeon
  • Dreads Guy
  • Crop Top Man
  • Fortune Teller
  • Wheelchair User

Critical Strategy: When dealing with randomized guests, check multiple signs. A single indicator isn't always conclusive – humans can have dirty nails from survival, and red eyes from crying or exhaustion.

All 10 Endings & How to Unlock Them?

Worst Endings

1. Yes, I'm Alone (Instant Death) Let the Super Imposter in either by telling him you're alone when he asks or by having no tenants in the house when he appears.

  • Triggered on Night 3 or 4
  • Tell the Pale Man "Yes, I'm alone"
  • Results in immediate death

2. No, I'm Not Alone (Bad) You have to have at least one Visitor in the house when the time comes to board up the windows.

  • Reach Day 14 with Visitors among survivors
  • Board up windows with infected group
  • Everyone becomes Visitor-like

3. Yes, I'm a Murderer (Paranoia) The easiest way to get this ending is to reach the 12th day and kill every tenant, regardless of their status.

  • Kill all guests by Day 12
  • Prophet visits and judges you
  • You're left to burn in the sun

Neutral Endings

4. Wrath of the Vigilante (Violent) All you have to do is fail the Vigilante's test to get this ending. This happens on his second or third visit. Pick any of these options to fail the test: Teeth, Armpit, or Photo.

  • Fail the Vigilante's test on Night 10 or 12
  • Show wrong body part (teeth or armpits)
  • Become a vigilante killer yourself

5. Shroom or Doom (Mystical) Requirements:

  1. Beat game once to unlock Mushroom Man
  2. Accept Book of Smiles page (Night 6)
  3. Let Cat Lady in (Night 4)
  4. Pick mushroom in basement (Day 7)
  5. Eat mushroom, then apple (Day 8)
  6. Click bedroom clock (Day 9)
  7. Follow Mushroom Man (Night 10)

6. May Death Cleanse Us (Cult) When the cult leader knocks on your door, forcing you to take in his followers, you must ensure all three survive over the next few days.

  • Accept all three cultists (Night 8)
  • Keep all cultists alive until end
  • Accept cult leader's offer to join
  • Transcend mortality

Good Endings

7. Embrace the Inevitable (Underground) Complex requirements involving basement digging:

  1. Order 2 EnerJeka from ForRest
  2. Let Cat Lady in for basement access
  3. Dig in basement (Days 10-12)
  4. Clean hands in bathroom mirror
  5. Show Vigilante correct signs
  6. Jump into miner's hole

8. Child of Doom (Rare/Secret) The mysterious woman stays in the protagonist's bed. Make sure you keep talking to her during the day and spare her life if you decide to test her.

  • Let mysterious pregnant woman in (rare spawn)
  • Witness her give birth and die
  • Find baby 4 times around house
  • Become martyr to stop doom child

9. Welcome to FEMA (Government) This challenging ending is achieved by being as proactive as possible. What I mean by this is to take out at least one Visitor per day.

  • Kill one Visitor daily
  • Always cooperate with FEMA
  • Call FEMA hotline (000-451) regularly
  • Accept job offer (Nights 6-10)

10. The End? (Best/True Ending) The hardest ending to get in No, I'm not a Human is by reaching the 14th with only humans as your tenants.

  • Reach Day 14 with ONLY humans
  • Successfully identify all Visitors
  • Use FEMA Notices strategically
  • Board up windows with pure group

Advanced Strategies & Pro Tips

Managing FEMA Visits

FEMA appears on specific nights and takes guests:

  • Night 4: Takes 1 guest
  • Night 5: Takes 1 guest (leaves FEMA Notice)
  • Night 8: Takes 2 guests
  • Night 10: Takes 2 guests

FEMA Notice Strategy:

  • Save Notices for confirmed Visitors
  • Give to suspicious guests before FEMA arrives
  • Protects valuable humans from removal

The ForRest Delivery Service

After seeing the TV advertisement (Day 2), call ForRest daily:

  • EnerJeka: +1 energy (crucial for complex endings)
  • Coffee: +1 energy for multiple days
  • Cat Food: Prevents deaths when Cat Lady's cat is present
  • Cigarettes: Unlocked Day 6 (minor dialogue changes)

Optimal Guest Management

Priority Humans to Keep:

  1. Tall Man (hardy survivor)
  2. Little Girl (plot important)
  3. Firefighter (strong ally)
  4. Cultists (if pursuing cult ending)

Visitors to Exploit:

  • Let in Cat Lady for basement access
  • Keep single Visitors when humans outnumber them
  • Use Visitors as FEMA fodder

Daily Routine Checklist

Every single day, follow this pattern:

  1. ✓ Watch TV for new Visitor sign
  2. ✓ Check TV again for advertisements
  3. ✓ Listen to radio for bonus information
  4. ✓ Talk to all guests (free action)
  5. ✓ Strategically check suspicious guests
  6. ✓ Call ForRest if supplies needed
  7. ✓ Check yourself in bathroom mirror
  8. ✓ Save energy for critical checks

Hidden Secrets & Easter Eggs

The Ghost Grandmother

In the game itself with a little chance, you can meet a ghost of a grandmother in the living room sitting on an armchair. This rare encounter provides unique dialogue but doesn't affect endings.

The Storage Box Mystery

Your father's storage box ("open if you miss me") remains largely unexplored, hinting at deeper lore about the protagonist's past and potential future DLC content.

Phone Roulette Conversations

Calling the Phone Roulette number (obtained from radio) reveals backstory about the protagonist's family and why they're in this house, adding emotional depth to the survival horror.

The Speedrun Ending (Hidden)

Rush through the game in under a specific time to trigger a meta-commentary ending where the game calls you out for not engaging with the story properly.

Platform-Specific Information

PC (Steam) - Available Now

  • Full version released September 15, 2025
  • Demo still available for free
  • Supports keyboard and mouse controls
  • Steam achievements included

PlayStation 5 & Xbox Series X/S

  • Coming Fall 2025
  • Enhanced haptic feedback planned
  • 4K resolution support
  • Platform-specific achievements/trophies

Community Resources & Support

Official Channels

Join the thriving No, I'm Not A Human community for real-time strategies and discussions:

Troubleshooting Common Issues

Game Won't Start:

  • Verify Steam files integrity
  • Update graphics drivers
  • Check minimum system requirements

Missing Visitors/Guests:

  • Some appearances are randomized
  • Certain guests require specific conditions
  • Previous choices affect spawn rates

Achievement Not Unlocking:

  • Ensure Steam is online
  • Complete full ending sequence
  • Some require specific difficulty settings

Frequently Asked Questions

How many days are in No, I'm Not A Human?

The full game spans 14 days/nights. You must survive until Day 14 and board up the windows to complete the game. However, various endings can trigger earlier depending on your choices.

Can I save my game progress?

Yes, Kombucha acts as a single-use save item. You can purchase additional Kombucha from the ForRest delivery service. It's recommended to save on Day 8 or 9 when pursuing difficult endings.

What happens if I kill a human by mistake?

Any accidental human deaths show the guest placed in three trash bags. Killing humans affects your ending and can trigger the "Yes, I'm a Murderer" ending if you kill too many. Body bags indicate human deaths, while Visitor corpses appear as just lower body parts.

Is the game's story connected to other Critical Reflex titles?

While No, I'm Not A Human shares thematic elements with other Critical Reflex games like Buckshot Roulette and Mouthwashing (existential dread, minimalist horror), each game exists in its own universe with no direct narrative connections.

Can Visitors kill me directly?

There will be one human casualty per night if more Visitors than guests are present at once (e.g., three Visitors, two humans). Visitors don't attack you directly but kill other human guests when they outnumber them. The exception is the Pale Man/Super Imposter who will kill you if you're alone.

What's the difference between the demo and full game?

The demo covers Days 1-5 with limited endings. The full game includes all 14 days, 10 endings, additional Visitor signs, the basement mechanic, and significantly more guest variety with deeper storylines.

How do I unlock the Mushroom Man?

The Mushroom Man only appears after completing the game at least once. He first appears on Night 6 of subsequent playthroughs, offering the Book of Smiles page needed for the "Shroom or Doom" ending.

Why can't I check some guests?

Guests may refuse examination if they're suspicious of you, if you've been too aggressive with others, or if specific story conditions haven't been met. Building trust through dialogue sometimes opens up examination options.

What determines which guests are Visitors?

In the updated 2025 demo and the full release, Visitors are randomized. While some characters are always Visitors or always human, many guests have randomized alignments each playthrough, preventing simple memorization strategies.

Can I get multiple endings in one playthrough?

No, each playthrough leads to a single ending. However, you can save before critical moments to explore different paths. The game encourages multiple playthroughs to experience all content and unlock all achievements.

Final Thoughts & Conclusion

No, I'm Not A Human masterfully blends survival horror with social deduction, creating an atmosphere of constant paranoia where every knock at the door could spell salvation or doom. The game has been described as "full of feelings of fear and paranoia" with a "surreal, stylised aesthetic" and causing concern about the immorality of own actions.

Whether you're pursuing the perfect ending, exploring every dark corner of its narrative, or simply trying to survive one more night, this guide provides everything you need to master the apocalypse. Remember: trust carefully, examine thoroughly, and never, ever, admit you're alone.

The game's genius lies not in jump scares or gore, but in the slow-burning dread of never knowing who to trust. Each playthrough reveals new layers of storytelling, hidden connections between characters, and the horrifying truth about what the Visitors really are – or perhaps, what we've become.

Stay vigilant, check those teeth, and remember: in this scorched world where the sun kills by day and monsters hunt by night, paranoia isn't madness – it's survival.

Ready to face your fears? The Visitors are waiting at your door.

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