No, I'm Not a Human features over 30 achievements requiring multiple playthroughs, specific story choices, and careful observation to unlock them all. To achieve 100% completion, you'll need at least four dedicated runs following different strategies: Humanitarian (letting everyone in), Interrogator (extreme paranoia), Hermit (isolation), and Chaos (triggering specific endings).
The paranoia-fueled survival horror game released on September 15, 2025, challenges players to identify disguised alien Visitors among desperate human survivors during an apocalyptic heatwave. Each achievement tells a piece of the larger story, from tragic mistakes to heroic survival, making the journey to 100% completion both challenging and narratively rewarding. This comprehensive guide breaks down every achievement, the optimal order to unlock them, and strategic approaches to minimize redundant playthroughs.
Contents
Category | Number of Achievements | Minimum Playthroughs Required |
---|---|---|
Story-Based | 8 | 1 |
Day-Specific | 12 | 2-3 |
Ending-Related | 7 | 4 |
Character-Specific | 9 | 2-3 |
Miscellaneous | 5 | 1-2 |
Before diving into individual achievements, understanding the optimal approach saves significant time. Since many achievements directly contradict others (you can't be both merciful and ruthless in the same run), planning your playthroughs strategically is essential.
Your first playthrough should focus on letting everyone inside, regardless of whether they're human or Visitor. This approach naturally unlocks story-based achievements while familiarizing you with character patterns. During this run, interact with every object in the house for exploration achievements, watch TV and listen to the radio daily, and accept all bribes offered. This foundation run typically yields 10-12 achievements without special effort.
Armed with knowledge from your first run, this paranoid playthrough requires extreme prejudice. Only allow confirmed humans inside, checking everyone thoroughly using the daily Visitor signs. This strict approach unlocks the Know Your Enemy achievement and leads to the game's "good" ending. Remember to save with Kombucha around Day 8 for potential restarts if you make mistakes.
The most challenging mentally, this run requires completing the game without watching TV, listening to the radio, or looking out windows. Operating completely blind except for door interactions, you'll unlock the Isolation achievement. This tense experience tests your memory of safe guests from previous runs.
Your final playthrough focuses on triggering specific endings and collecting miscellaneous achievements. This includes getting killed by various threats, experimenting with different dialogue choices, and ensuring specific random characters appear for their unique achievements.
A House with History Explore your home thoroughly on the first day during daylight hours. You must inspect every single interactable item in the house to unlock this foundational achievement:
TV Made Me Do It Simply check any guest for Visitor signs for the first time. This will likely be your first achievement as it's part of the core gameplay loop.
Not on My Watch! When the Hunched Lady arrives, inspect her teeth (which will reveal perfect white teeth - a Visitor sign). After confirmation, eliminate her immediately. She's always a Visitor, making this a guaranteed achievement.
Special Delivery Watch the TV advertisement during daylight to receive the ForRest delivery service phone number. Call them immediately and order any item - coffee is recommended for the energy boost. The delivery arrives that same night, unlocking this achievement. Join the official Discord community where players often share delivery optimization strategies.
No, I'm Not a Visitor Before the Vigilante visits (usually Night 2 or 3), check yourself in the bathroom mirror. This ensures you can prove you're human when he demands to examine you, preventing an instant game over.
First Time? Kill a human by mistake - you'll recognize this tragic error when three body bags appear instead of the usual Visitor remains. This often happens naturally during early playthroughs when you're still learning the signs.
Yes, I'm Alone On Night 3, when the Pale Man knocks and asks if you're alone, lie by saying "Yes, I'm alone" even if you have guests. He'll break in and kill you, ending your run but granting this achievement and its associated ending.
Amateurish Exorcism Listen to the radio during Day 3 to obtain the Psychics' phone number. Call them immediately and agree to their exorcism attempt. Though it fails spectacularly, you'll earn this achievement for trying.
Your Fluffy Master Let the Cat Lady and her cat inside on Day 5 (she's always a Visitor but the cat provides benefits). Order cat food from ForRest so it arrives that night. The cat will reveal the basement area, essential for certain endings.
Come and See On Day 6 night, instead of answering the door immediately, look through the peephole to witness the apocalyptic world burning outside. This haunting scene grants both an achievement and perspective on the game's dark narrative.
Hot Potato On Day 7, when the Firefighter arrives with a FEMA notice, return it to him immediately. This simple action has larger implications for your survival chances. Check the r/NoImNotAHuman subreddit for discussions about this choice's long-term effects.
Wrath of the Vigilante During the Vigilante's second visit on Day 8 night, deliberately show him a body part that identifies you as a Visitor (like perfect teeth or clean fingernails). He'll execute you immediately, triggering this ending achievement.
Shroom or Doom This complex achievement requires multiple steps:
Soooooo… Survive until Day 11 night and engage with the Pale Man's philosophical questions. Answer his complete dialogue tree about existence and humanity to unlock this achievement.
May Death Cleanse Us of Our Sins! Accept the Cult Leader's offer when they arrive on Day 11 night. This triggers the Cultist ending and its associated achievement.
The End? Complete the full 14-day cycle with only humans remaining in your house. This requires careful vetting of every guest and eliminating all Visitors before the finale.
No, I'm Not Alone Survive Day 14 with at least one Visitor still alive and boarded up in your house. This risky strategy shows that coexistence might be possible, though dangerous. Visit the official game wiki for detailed guest identification guides.
Harsh Compromise When guests like Crop Top Guy or the Sisters offer bribes (usually energy drinks), accept them despite knowing they're likely Visitors. Greed has its rewards.
Lost in the Roots Have a complete conversation with the Immortality Man across multiple days. His philosophical ramblings hide important lore.
I AM THE LAW Eliminate an aggressive guest who tries to force their way inside. The Blue Aggressive Man is the most common target for this achievement.
Watch and Learn Identify and eliminate the Purple Bandana Guy when he appears. His specific dialogue patterns make him memorable.
Wait… Carefully inspect the Wheelchair Man's hands to confirm he's a Visitor before taking action. This achievement rewards thorough investigation over assumptions.
Happier Days Let the Widow inside and talk to her for three consecutive days. On the third day, she'll share a photograph from before the apocalypse, unlocking both an achievement and emotional storytelling.
Family Dinner Allow every single person who knocks to enter your house during one complete playthrough. This includes humans, Visitors, and special characters. Chaos ensues, but the achievement is yours.
Yes, I'm a Murderer Kill too many innocent humans (usually 5 or more) to trigger the Bald Prophet ending. Your paranoia becomes a self-fulfilling prophecy.
Welcome to FEMA Distribute FEMA notices to guests, continue eliminating only Visitors, and eventually call FEMA to trigger their intervention ending.
Sommelier Consume every available item throughout your playthrough:
Breakfast of Champions On the same day, smoke cigarettes and drink coffee. This combination of vices shows your character's stress-coping mechanisms. The Steam community forums have detailed discussions about optimal consumable timing.
Frenemy One of the most confusing achievements requires killing the same character as both a human and a Visitor across separate playthroughs. Since certain characters can randomly spawn as either, you need luck and multiple runs to encounter both versions.
Some achievements depend entirely on random character spawns. The notorious "WHAT'S THAT SMELL?!" achievement requires specific character interactions that may not occur every playthrough. Be prepared to restart if crucial characters don't appear by Day 3.
Your daily energy limits how many guests you can examine. Ordering coffee from ForRest provides extra energy, crucial for runs where you need to check multiple suspicious guests. Energy increases naturally on Days 7-8 from 2 to 3 points, so plan accordingly.
Kombucha acts as your only manual save option. Strategic use around Day 8-9 allows you to explore different ending branches without complete restarts. However, some achievements check for save manipulation, so use sparingly.
Each day reveals new Visitor traits through TV broadcasts:
Remember that humans can exhibit some Visitor traits and vice versa - no single trait guarantees identification.
No, multiple achievements directly contradict each other. For example, you cannot both let everyone in (Family Dinner) and keep all Visitors out (Know Your Enemy) in the same run. Plan for at least four playthroughs using different strategies.
Killing humans affects your ending but doesn't immediately end your run. You'll see three body bags instead of Visitor remains. Too many innocent deaths trigger the "Yes, I'm a Murderer" ending, which is actually an achievement itself.
Most day-specific achievements are missable if you don't complete them on the correct day. For example, "Yes, I'm Alone" must be done on Day 3 when the Pale Man first appears. Missing these requires another playthrough.
You cannot achieve 100% accuracy - the game intentionally includes ambiguity. Multiple traits increase confidence, but some humans exhibit Visitor signs due to the apocalyptic conditions. This uncertainty drives the game's core tension.
Yes, achievements earned in the Steam Next Fest demo carried over to the full release. However, some achievement requirements changed between versions, so you may need to re-earn certain trophies.
Following the four-playthrough strategy outlined above typically takes 8-10 hours total. Speedrunners have optimized routes to about 6 hours, but first-time players should expect 10-12 hours for full completion.
No achievement is permanently missable across multiple playthroughs. However, within a single run, missing day-specific opportunities means waiting until your next playthrough to try again.
The Neighbor's Daughter and certain story-critical humans are always safe. However, the game randomizes most characters between playthroughs to maintain tension and replayability.
Let the Cat Lady and her cat inside, then order cat food from ForRest. The cat reveals the basement entrance, necessary for several achievement paths including the mushroom ending.
No, I'm Not a Human has no difficulty settings. The challenge comes from decision-making and pattern recognition rather than mechanical difficulty, making achievements equally challenging for all players.
The No, I'm Not a Human community remains highly active across multiple platforms. Join the official Critical Reflex Discord server for real-time discussions, achievement hunting parties, and developer updates. The game's dedicated subreddit features daily threads about character identification strategies and hidden lore theories.
For visual learners, numerous YouTube creators have produced 100% achievement video guides showing exact steps for challenging trophies. The official Steam community hub hosts detailed written guides in multiple languages, including frame-perfect strategies for time-sensitive achievements.
Achieving 100% completion in No, I'm Not a Human requires patience, strategic planning, and embracing the game's core theme of paranoid survival. Each achievement adds narrative depth to the apocalyptic world, revealing character backstories, alternative endings, and hidden truths about the Visitor invasion. Whether you're hunting that elusive final achievement or just starting your journey, remember that every choice matters, every knock at the door could be your last, and in this sun-scorched world, paranoia isn't madness – it's survival.
The journey to unlock all achievements transforms the game from a simple survival horror into a complex narrative puzzle where multiple playthroughs reveal the full scope of humanity's struggle against an incomprehensible threat. Take your time, experiment with different approaches, and don't forget to check yourself in the mirror – you never know when the Vigilante might come knocking.