Jump Space releases on September 19, 2025 at 7AM PT / 10AM ET / 3PM BST / 4PM CEST on PC (Steam) and Xbox Series X | S. This highly anticipated co-op space adventure brings together up to four players as the crew of a spaceship, seamlessly transitioning between piloting, on-foot exploration, and intense space combat. With over one million Steam wishlists and 500,000+ players from the Steam Next Fest demo, Jump Space is shaping up to be 2025's must-play cooperative experience.
Quick Facts | Details |
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Release Date | September 19, 2025 |
Platforms | PC (Steam), Xbox Series X|S |
Price | $19.99 USD |
Game Modes | 1-4 Player Co-op, Solo |
Early Access Duration | Minimum 5 months |
Launch Content | 9 mission types, 50+ sectors |
Whether you're assembling your crew from your Helldivers 2 squad or planning to brave the cosmos solo, I'll cover everything you need to know about Jump Space's imminent launch, from the exact release times to the ambitious post-launch roadmap that extends into 2026.
Contents
Jump Space releases on September 19, 2025 at 7AM PT / 10AM ET / 3PM BST / 4PM CEST on PC (Steam) and Xbox Series X | S. The game launches simultaneously across all regions, ensuring crews worldwide can embark on their space adventures together from day one.
For those planning their launch day schedules, here are the exact release times across major regions:
North America:
Europe:
Asia-Pacific:
The simultaneous global launch means no region gets early access advantages, creating a fair playing field for all aspiring space crews. Jump Space will cost $19.99 at release on September 19, 2025. However, with updates, the game will get a price increase. This will be announced beforehand.
The development team at Keepsake Games has revealed an extensive roadmap that showcases their commitment to long-term support and continuous content updates throughout 2025 and beyond.
At launch, Jump Space will have: 9 Mission Types, 50+ Playable sectors, 4 Unlockable galaxy regions, 2 Ships to pilot, 26 Ship components, 8 Player weapons, 16 Ship enemies, 11 Ground enemies
The launch build represents months of refinement based on community feedback from the Steam Next Fest demo. Players start with the Catamaran ship and work to restore it to full operational capacity. As you progress through missions, you'll discover wreckage that unlocks a second ship type, adding variety to your fleet management strategies.
Each of the nine mission types offers unique objectives and challenges:
Text Chat and Lobby browser will be available at Jump Space launch, but there are several planned updates for Q1 2026 which you can see below: Endless mode, New Gun and Melee weapons, Hangar Vendors, Offline Support, More Sectors as well as added Sector Modifiers, New Ship as well as more Components and Artifacts, New Story, Mission types and Enemies, Ship Shield revamp and Buddybot improvements, Slide Movement, Photo Mode
The second chapter introduces game-changing features that will significantly expand gameplay variety:
Endless Mode represents a major addition for players seeking infinite replayability. This roguelike-inspired mode will challenge crews with increasingly difficult waves of enemies and environmental hazards, perfect for testing your team's coordination limits.
Offline Support addresses one of the community's most requested features, allowing solo players to enjoy the full Jump Space experience without requiring an internet connection. This update ensures the game remains playable even when servers are down or when you're traveling.
The Ship Shield Revamp promises to overhaul one of the core defensive mechanics, making shield management more strategic and rewarding skilled play. Combined with Buddybot Improvements, solo players will have better AI companion support for tackling challenging missions alone.
As for the rest of 2026, Jump Space is planning to add: More Sectors, Missions types and a Story expansion, New Ship, Gun, and Weapon types, New Enemies as well as a Ground Boss, 1st Person Pilot view, Voice Chat, Scanner Revamp
Chapter 3 represents the game's evolution into a more comprehensive space adventure. The 1st Person Pilot View will dramatically change the piloting experience, offering increased immersion for those who prefer cockpit perspectives over third-person navigation.
Voice Chat integration will streamline team communication, eliminating the need for third-party applications like Discord during intense missions. This native solution will include proximity chat for added immersion and strategic depth.
The Scanner Revamp acknowledges current limitations in the scanning mechanic, transforming it from a simple detection tool into an engaging gameplay system with mini-games, hidden cache discoveries, and enemy ship hacking capabilities.
While details remain scarce, there's also an unknown Chapter 4 Heart of Corruption section that we don't know about. This mysterious fourth chapter suggests Keepsake Games has long-term plans extending well beyond 2026, potentially introducing new storylines, enemy factions, or gameplay mechanics that haven't been revealed.
Jump Space distinguishes itself in the crowded co-op shooter market through its seamless integration of multiple gameplay styles within a single mission structure.
Seamlessly go on and off ship - Once you've jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works. This technical achievement eliminates loading screens between different gameplay modes, maintaining immersion as you transition from piloting through an asteroid field to jetpacking toward an enemy vessel for sabotage operations.
The game's physics system allows for creative problem-solving. Players can exit their ship mid-flight, jetpack to an enemy vessel, disable its weapons from inside, then return to their ship—all while their teammates continue fighting. This freedom creates emergent gameplay moments that feel genuinely cinematic.
Unlike traditional class-based shooters, There are no set classes in Jump Space, improvise and decide how you want to engage. This flexibility means any player can switch from pilot to engineer to combat specialist based on immediate needs.
During my research, I discovered that this system encourages organic teamwork. When your ship catches fire during combat, whoever's closest becomes the firefighter. When shields fail, the nearest player rushes to the power grid to reroute energy. This dynamic approach keeps gameplay fresh and prevents role fatigue common in rigid class systems.
One particularly innovative feature is the physical power management system. "Engines, weapons, and other systems are powered by arranging physical blocks on a grid on one of the walls." This tangible approach to ship management transforms abstract concepts into engaging puzzles that directly impact combat effectiveness.
When your ship takes damage, sections of the power grid can become disabled, forcing players to physically rearrange power blocks mid-combat. This creates intense moments where one player desperately reorganizes the power grid while others defend against boarding enemies or repair hull breaches.
Upgrade and customise your ship as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship's attack capabilities - the choice is yours.
The upgrade system extends beyond simple stat increases. Each component affects ship handling, combat effectiveness, and even mission approach strategies. Want to focus on speed for hit-and-run tactics? Prioritize engine upgrades. Prefer tanking damage while your crew boards enemy ships? Invest in shields and armor plating.
Between missions, players return to their hangar where they can:
Jump Space is a co-op exploration game with up to four players. That means you and three more friends. The game's design philosophy prioritizes cooperation without forcing it, creating opportunities for teamwork while remaining accessible to different playstyles.
Lobby Browser System: Available at launch, the lobby browser lets you join public games or create private sessions for your crew. Advanced filtering options help you find games matching your preferred difficulty, mission type, and player count.
Text Chat Integration: Also available from day one, text chat ensures communication even without voice capabilities. Quick commands and contextual callouts supplement typed messages for efficient coordination during intense moments.
Difficulty Scaling: The game dynamically adjusts challenge levels based on player count, ensuring solo players aren't overwhelmed while four-player crews still face meaningful challenges. Enemy health, spawn rates, and objective complexity all scale appropriately.
While designed for cooperation, Jump Space is best enjoyed with friends, but solo adventurers are welcome too. The development team has invested significant resources into making solo play viable and enjoyable.
The Buddybot companion system provides AI assistance for solo players, handling basic tasks like manning turrets or repairing systems. While not as effective as human teammates, Buddybot ensures solo players can experience all content without frustration.
Future updates promise enhanced solo features, including improved AI companions and mission balancing specifically tuned for single-player experiences. The upcoming offline mode in Chapter 2 will further cement Jump Space as a viable solo adventure.
Jump Space launches exclusively on:
The Xbox Game Pass inclusion represents exceptional value for subscribers, providing immediate access without additional cost. This strategy mirrors successful launches like Lies of P and Hi-Fi Rush, ensuring healthy player populations from launch day.
The game will launch globally on September 19th, 2025 at 7 AM PT | 10 AM ET | 3 PM BST | 4 PM CEST, with the game being priced at $19.99 / £16.75 / €19.50.
The launch price point positions Jump Space competitively within the indie multiplayer market. However, Jump Space will not be in the Steam Autumn Sale. As development progresses, the price may increase (for example when leaving Early Access).
This transparent pricing strategy rewards early adopters while ensuring sustainable development funding. Players who purchase during early access lock in the lowest price while supporting the game's continued evolution.
Minimum Requirements:
Recommended Requirements:
Keepsake Games, the Swedish studio founded by veterans of Hazelight, Mojang, and Coffee Stain, brings impressive pedigree to Jump Space's development. This experienced team understands what makes cooperative games compelling, drawing from their work on titles like It Takes Two, Minecraft, and Deep Rock Galactic.
Keepsake co-founder Filip Coulianos was previously a level designer at Hazelight (It Takes Two, A Way Out), and it's a discipline that remains dear to his heart. This expertise shows in Jump Space's handcrafted missions that balance randomized elements with carefully designed encounters.
The studio's commitment to community engagement has been evident throughout development. During Steam Next Fest alone, they released multiple patches addressing player feedback, demonstrating the responsive development approach that will continue through early access.
The game's journey included an unexpected challenge when "Jump Space is the final name following trademark complications." Rather than derailing development, Keepsake Games used this setback as an opportunity to refine their vision and build even stronger community anticipation.
Stay updated with Jump Space developments through these official channels:
We're okay with you streaming/recording Jump Space, even if you aren't in the Creator Program. Unless you're in the closed Beta program then we may ask for and NDA. You can absolutely put ads on them. This creator-friendly approach encourages content creation and community growth.
No, Jump Space is releasing into Early Access. From the developer estimates, the game will be in early access for at least five months, if not more. The early access period allows for community-driven development and iterative improvements based on player feedback.
Yes! While designed for cooperative play, Jump Space fully supports solo adventures. The game includes AI companion support and difficulty scaling to ensure solo players can enjoy all content. Offline support arrives in the Chapter 2 update for completely standalone play.
"We have plans to gradually raise the price as we release new content and features. This will be announced beforehand when or if it happens." Early adopters secure the best value by purchasing at launch.
The seamless transition between ship piloting, spacewalking, and on-foot combat sets Jump Space apart. Unlike games with loading screens between activities, everything flows naturally within missions. The lack of fixed classes also encourages dynamic role-switching based on immediate needs.
"We're not sure for how long our game will be in early access, ideally for a long time to tweak and tune the game together with the community." The minimum estimate is five months, but development may extend longer based on community feedback and feature additions.
Not at all! While cooperative play enhances the experience, solo players are fully supported with AI companions and balanced difficulty. The upcoming offline mode ensures you can enjoy Jump Space regardless of player availability or internet connection.
Currently, cross-platform details haven't been confirmed. PC (Steam) and Xbox Series X|S versions launch simultaneously, suggesting potential cross-play support, but official confirmation is pending.
Absolutely! Filip just confirmed it will have difficulty scaling! The game scales appropriately for 1-4 players, making two-player crews completely viable for all content.
Jump Space represents an ambitious evolution of cooperative space gaming, combining the best elements of titles like Sea of Thieves, Deep Rock Galactic, and FTL into something uniquely engaging. With its September 19, 2025 launch rapidly approaching, now's the perfect time to assemble your crew and prepare for adventure.
The combination of seamless gameplay transitions, dynamic role systems, and extensive post-launch support positions Jump Space as 2025's premier cooperative space experience. Whether you're planning to tackle the cosmos with three friends or brave the unknown solo, the game's flexible design ensures an engaging experience tailored to your playstyle.
At $19.99, Jump Space offers exceptional value, especially for Xbox Game Pass subscribers who gain immediate access. With over one million wishlists and half a million demo players already invested, you'll have no shortage of crews to join when servers go live.
Mark your calendars for September 19, 2025 at 7AM PT, add the game to your Steam wishlist, and join the official Discord to connect with your future crewmates. The resistance coalition needs every capable pilot, engineer, and fighter it can recruit. Will you answer the call?
Don't forget to bookmark this guide for quick reference to release times, roadmap details, and community resources. The cosmos awaits, and your adventure begins in just days. See you in space, Jumper!