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How to Teleport in 99 Nights in the Forest (October 2025 Guide)

By: Osama
Updated On: October 1, 2025

Teleportation in 99 Nights in the Forest unlocks at Tier 4 Crafting Bench and requires 15 Logs, 25 Scrap, and 1 Cultist Gem per Teleporter. You must craft at least two Teleporters to create a functional fast-travel network between locations.

How to Teleport in 99 Nights in the Forest
Quick ReferenceDetails
Unlock RequirementTier 4 Crafting Bench
Cost Per Teleporter15 Logs, 25 Scrap, 1 Cultist Gem
Minimum Required2 Teleporters
Total Bench Upgrade Cost46 Logs, 40 Scrap, 2 Cultist Gems
Critical WarningDeer can teleport with you at night

Mastering the teleportation system transforms your survival experience in this terrifying Roblox horror game. Instead of risky nighttime treks through wolf-infested territory, you'll instantly travel between your fortified base and remote resource locations. This comprehensive guide reveals everything you need to know about crafting, placing, and strategically using Teleporters to maximize your chances of surviving all 99 nights and rescuing the four missing children.

Contents

Understanding the Teleportation System

The Teleporter is one of the most powerful late-game tools in 99 Nights in the Forest. Unlike simple movement mechanics, teleportation creates an interconnected network of instant-travel points across the map. This system becomes essential as you venture deeper into the forest where dangerous enemies lurk and the deadly Deer stalks you relentlessly during nighttime hours.

The teleportation mechanic was introduced to address a core challenge players faced: balancing exploration with survival. As you push farther from your campfire to find better loot, weapons, and the missing children, returning safely becomes increasingly difficult. Teleporters solve this problem by creating safe corridors through the most dangerous areas of the forest.

Prerequisites: Upgrading Your Crafting Bench to Tier 4

Before you can even think about crafting a Teleporter, you must fully upgrade your Crafting Bench through all four tiers. This represents a significant resource investment and typically takes several in-game days to accomplish, especially if you're gathering materials solo.

The Complete Crafting Bench Upgrade Path

Crafting Bench Tier 2:

  • Resources Needed: 1 Log, 5 Scrap
  • Time to Gather: Day 1-2
  • Unlocks: Basic survival items including Sun Dial, Compass, and Old Bed

Crafting Bench Tier 3:

  • Resources Needed: 15 Logs, 15 Scrap
  • Time to Gather: Day 2-4
  • Unlocks: Advanced items including Crock Pot, Boost Pad, and Good Bed
  • Note: This is where most players get stuck due to the increased resource demands

Crafting Bench Tier 4:

  • Resources Needed: 30 Logs, 20 Scrap, 2 Cultist Gems
  • Time to Gather: Day 5+
  • Unlocks: Endgame items including Teleporter, Oil Refinery, and Giant Bed
  • Critical: You cannot skip tiers; sequential upgrades are mandatory

Total Resources Required

To reach Tier 4 and unlock the Teleporter recipe, you'll need to invest:

  • 46 Logs total (1 + 15 + 30)
  • 40 Scrap total (5 + 15 + 20)
  • 2 Cultist Gems (only for final upgrade)

The Cultist Gems are the most challenging component. These rare items drop from defeating Cultists during nighttime raids or by clearing Cultist Strongholds scattered throughout the forest.

How to Obtain Cultist Gems Efficiently?

Cultist Gems represent the primary bottleneck for most players attempting to unlock teleportation. These precious resources don't spawn naturally in the environment—you must actively hunt for them.

Method 1: Defending Against Cultist Raids

Starting around Day 5-7, you'll receive warnings that "something evil is approaching your campfire…" These raids send waves of Cultists to attack your base. Each defeated Cultist has a chance to drop a Cultist Gem, though the drop rate isn't guaranteed.

Raid Defense Tips:

  • Build Bear Traps in advance and place them strategically around your campfire perimeter
  • Use ranged weapons to maintain distance from Cultist axe and spear attacks
  • Stand on tall structures like Lightning Rods where Cultists cannot climb
  • The spear outranges Cultist axes, giving you a significant combat advantage

Method 2: Raiding Cultist Strongholds

Cultist Strongholds are large fortified structures deep in the forest that reset every 20 minutes. These locations offer the most reliable source of Cultist Gems but present substantial danger.

Stronghold Strategy:

  • Bring healing items (MedKits or Bandages) as you'll face multiple enemy waves
  • Cultists spawn in small groups as you progress through the stronghold
  • You can leave to heal or resupply—the stronghold won't reset immediately
  • Strongholds reward Diamonds and guaranteed chest spawns alongside Cultist Gems
  • Mark stronghold locations on your map for efficient farming runs

Method 3: The Blacksmith Class Advantage

If you've unlocked the Blacksmith Class, you gain significant advantages that accelerate your path to Tier 4. The Blacksmith Class provides:

  • Increased Scrap yield when grinding items (Level III only, percentage chance)
  • Crafting discounts on certain items including Crafting Bench upgrades
  • Direct access to the next tier of crafting recipes (up to Tier IV)
  • Starting tool: Hammer (useful for base organization)

The Blacksmith essentially reduces the total resource investment needed for your Crafting Bench, allowing you to reach the Teleporter unlock faster than other classes.

Crafting Your First Teleporters

Once you've successfully upgraded to a Tier 4 Crafting Bench, the Teleporter recipe becomes available in your crafting menu. Here's what you need to know about the crafting process.

Teleporter Crafting Requirements

Per Teleporter:

  • 15 Logs
  • 25 Scrap
  • 1 Cultist Gem

Recommended Minimum: Craft at least 2 Teleporters initially to create your first functional connection. Most experienced players eventually craft 3-5 Teleporters to establish a comprehensive fast-travel network across the map.

Gathering Resources for Teleporters

Logs:

  • Chop trees throughout the forest (deeper locations have larger trees)
  • Use Strong Axe or Chainsaw for massive trees (found in chests)
  • Plant tree saplings close together so you can hit multiple trees at once
  • Wood Rain Storage keeps logs dry during rainstorms

Scrap:

  • Grind junk items found in buildings: Broken Fans (3 scrap), chairs, furniture
  • Search hollow logs, tree stumps, and wells for hidden scrap items
  • Loot chests in cabins, towers, and abandoned structures
  • The Scavenger Class provides bonus sack space for carrying more items

Cultist Gems:

  • Defeat Cultists during raids or in strongholds
  • Each teleporter requires one gem, so plan accordingly
  • No respawning sources exist—you must actively hunt these

Strategic Teleporter Placement Guide 2025

Creating an effective teleporter network requires strategic thinking. Simply placing teleporters randomly won't maximize their utility. Here's how experienced players optimize their placement.

Essential Teleporter Locations

1. Your Main Base (Priority #1)
Place your first teleporter directly at your campfire base. This serves as your central hub and emergency evacuation point. Position it near your Crafting Bench and storage shelves for easy access when transporting resources.

2. Deep Forest Resource Zones (Priority #2)
The deeper you venture into the forest, the better loot you'll find—but danger escalates proportionally. Place a teleporter at a rich resource gathering area featuring:

  • Dense tree clusters for efficient logging
  • Multiple chests or landmark structures (water towers, large cabins)
  • Access to animal spawns (wolves, bunnies) for meat and pelts
  • Nearby Cultist Stronghold for gem farming

3. Boss and Dungeon Entrances (Priority #3)
Some locations house powerful enemies or locked caves that require specific keys. Having a teleporter near these areas lets you:

  • Make multiple attempts without long trek times
  • Quickly transport specialized equipment or weapons
  • Evacuate if you're overwhelmed by enemies
  • Access caves that appear in different locations each run

4. Missing Children Rescue Points (Priority #4)
The four missing children spawn at various locations throughout the forest, guarded by collared animals. Once you locate a child, place a teleporter nearby to:

  • Safely escort the child back to your base
  • Return quickly if the rescue attempt fails
  • Mark the location for your teammates in multiplayer sessions

5. Special Event Locations (Priority #5)
During the Alien Invasion event, you'll discover crashed UFOs with valuable alien technology. One specific UFO contains a teleporter leading to the Alien Mothership. Mark these temporary locations with your own teleporters for easy access during limited-time events.

Advanced Placement Strategies

The Hub-and-Spoke Method:
Create one central teleporter at your base, then branch out with 3-4 teleporters positioned at cardinal directions (North, South, East, West). This creates maximum map coverage with minimum teleporter investment.

The Resource Highway:
If you've found an exceptionally rich resource vein (dense scrap area, massive tree grove, or abundant coal deposits), place two teleporters—one at each end. This creates a dedicated fast-travel lane for efficient resource extraction.

The Emergency Network:
For hardcore runs aiming to reach Day 99, some players create 5-6 teleporters forming a circular network around the campfire at medium distance. This provides multiple escape routes when being chased by the Deer or wolf packs.

How to Use Teleporters?

Using your teleporter network is straightforward once you understand the interaction mechanics.

Basic Teleportation Steps

  1. Approach any placed Teleporter in your network
  2. Press and hold the E key (PC) or equivalent interact button
  3. A menu appears showing all other teleporter locations
  4. Select your destination from the available teleporter list
  5. Instant transport occurs—you'll immediately appear at the chosen location

Important Usage Notes

Teleporters Are NOT Marked on Your Map:
Despite their importance, teleporters don't appear as icons on your in-game map. You must remember their locations or leave visual markers (torches, structures) nearby to find them again. Take screenshots or write down approximate coordinates for your most important teleporter locations.

Line-of-Sight Isn't Required:
You don't need to see your destination teleporter to travel there. As long as you've placed multiple teleporters, they'll all appear in the selection menu regardless of distance or obstacles between them.

No Cooldown Period:
You can use teleporters repeatedly with no wait time. This makes them perfect for transporting multiple inventories of resources or making quick escape-and-return trips.

Teleporters Function Day and Night:
Unlike some structures that are more dangerous to use at night, teleporters work 24/7. However, see the critical warning section below about nighttime usage risks.

CRITICAL WARNING: The Deer Teleportation Bug

This is absolutely the most important information you need to know about using teleporters in 99 Nights in the Forest.

The Deer Can Teleport With You

The dangerous Deer enemy—the unkillable wendigo-like creature that hunts you every night—has a unique ability that directly interacts with your teleportation network. When you use a teleporter at night while the Deer is chasing you, it can teleport alongside you to your destination.

This creates an extremely dangerous scenario where you might inadvertently lead the Deer directly to your main base or trap yourself at a remote teleporter location with no escape route.

Why This Happens?

The Deer's AI is programmed to maintain pursuit of players during nighttime hours. When you initiate a teleport while within the Deer's aggression range, the game treats the teleportation as a movement action rather than a "breaking pursuit" action. The Deer's tracking continues through the teleport, causing it to spawn at your destination immediately after you arrive.

Safe Teleportation Practices

1. Only Teleport During Daytime:
The Deer doesn't spawn during daylight hours (except in special circumstances like when the campfire goes out). Plan your resource gathering trips to return via teleporter before nightfall.

2. Use Your Flashlight to Create Distance:
If you absolutely must teleport at night, use a flashlight to stun the Deer temporarily. While the Deer is stunned (recognizable by its recoiling animation), quickly interact with the teleporter. The brief stun may break the pursuit tracking, preventing the Deer from following you.

3. Have Multiple Teleporters:
If the Deer does follow you through a teleport, having 3+ teleporters lets you immediately jump to another location, potentially leaving the Deer stranded at the middle location while you escape to safety.

4. Teleport to "Buffer" Locations First:
Instead of teleporting directly from the forest to your base at night, teleport to an intermediate teleporter location first. Wait a few seconds to confirm the Deer didn't follow. Only then teleport again to your base.

5. Clear Your Campfire's Teleporter Zone:
Remove all flammable structures and items from around your base teleporter. If the Deer does arrive at your base via teleportation, you want a clear area where teammates can kite it away from your campfire.

The Red-Eye Phase

The Deer becomes even more dangerous during its "red-eye" phase—triggered when your campfire goes out or you receive a warning that "the Deer is hungry." During this enhanced state:

  • The Deer moves significantly faster
  • It's nearly impossible to outrun
  • The teleportation tracking appears more reliable/aggressive
  • NEVER use teleporters during red-eye phase unless it's a life-or-death emergency

Teleporter Limitations and Restrictions

Understanding what teleporters CAN'T do is just as important as knowing what they can do.

You Cannot Pick Up Teleporters

Unlike most structures in 99 Nights in the Forest, teleporters are permanent placements. Even if you have a Hammer—the tool used to move structures at your campfire base—you cannot pick up or relocate a teleporter once placed.

The Hammer allows you to grab most furniture (turning it yellow), but teleporters remain immune to this function. They're the only placeable crafted structure that cannot be moved.

Replacing Teleporters

Based on community testing and player reports, placing a new teleporter appears to replace your oldest teleporter in the network. This means:

  • You likely have a maximum cap of active teleporters per run (exact number varies by update)
  • Strategic placement becomes even more critical
  • Consider your "permanent" teleporter locations carefully before placing

Workaround: To access a replaced teleporter again, you'll need to travel to its physical location and use it to teleport back to your base. This effectively re-activates it in your network (though it may replace a different teleporter).

Multiplayer Teleportation

In team games (2-5 players), teleporters work the same way but with additional considerations:

  • Any team member can use any placed teleporter
  • Teleporters don't belong to individual players—they're shared resources
  • Communication is essential to avoid conflicting placement strategies
  • One player specializing in Blacksmith Class can craft teleporters for the entire team

Teleporters During Raids

You CAN use teleporters during Cultist raids, but should you? Here are the factors:

Pros:

  • Quick escape if overwhelmed by enemies
  • Rapid repositioning for better defensive angles
  • Emergency evacuation of injured teammates

Cons:

  • Leaving your campfire undefended allows Cultists to drain the flame
  • The Deer waits just outside the safe area during raids—teleporting might place you directly in its path
  • Teammates might not know you've teleported away, causing coordination issues

Most experienced players recommend defending your base during raids rather than teleporting away, unless you're critically injured and need healing supplies from a remote location.

Resource Transportation Strategies

One of the most practical applications of teleporters involves efficient resource gathering and transportation.

The Standard Farming Loop

  1. Start at your base with empty inventory space
  2. Teleport to your resource location (forest zone, scrap area, etc.)
  3. Fill your inventory with logs, scrap, or other materials
  4. Teleport back to base and deposit everything into your Shelf or storage
  5. Repeat immediately—no walking time wasted

This loop drastically increases your resource gathering efficiency. What once took 15-20 minutes (walk out, gather, walk back) now takes 5-7 minutes with instant teleportation both ways.

Advanced: The Double-Drop Method

For truly efficient resource farming:

  1. Place a Shelf at your remote teleporter location
  2. Gather resources and store them in the remote Shelf
  3. Build up a large stockpile over multiple trips
  4. Transport everything in bulk when needed for crafting

This method prevents inventory limit frustration and lets you focus on pure gathering rather than constant back-and-forth trips.

Class Synergies

Scavenger Class + Teleporters = Maximum efficiency

  • Increased sack space means more resources per trip
  • Scrap finding bonuses stack with teleportation speed
  • You can establish dedicated scrap farming teleporter networks

Blacksmith Class + Teleporters = Resource savings

  • Craft teleporters at a discount
  • Reduced upgrade costs mean reaching Tier 4 faster
  • Spawn with Hammer for base organization

Advanced Techniques and Pro Tips

Once you've mastered basic teleportation, these advanced strategies will take your survival game to the next level.

The Scout-and-Place Method

Before committing precious Cultist Gems to craft teleporters:

  1. Explore thoroughly during Days 3-5 to map high-value locations
  2. Mark mental or screenshot notes of the best spots
  3. Wait until Day 6-8 when you have multiple teleporters ready
  4. Place your entire network in one focused session

This prevents the frustration of placing a teleporter at a location that later proves suboptimal.

The "Breadcrumb" Technique

When exploring completely new areas of the map:

  1. Place a teleporter at the edge of your known territory
  2. Explore deeper into the forest
  3. If you find something valuable, return to the edge teleporter
  4. Decide whether to push it further out or establish a new location

This technique is especially useful in multiplayer where different players can establish separate exploration "branches."

Nighttime Safety Protocol

If you're caught deep in the forest as night falls:

Option A: Find a treehouse or tower and hide until dawn. Wolves can still spawn on you, but the Deer stays grounded.

Option B: If you have a teleporter nearby, wait until you have clear line of sight to it. Sprint at maximum speed, interact immediately, and teleport to base before the Deer closes the distance.

Option C: If the Deer is already chasing you, DON'T use the teleporter. Instead, run in large circles around the teleporter area until dawn breaks. The Deer will follow you through teleportation, making the situation worse.

The Shrine-and-Fortify Strategy

At your most important remote teleporters:

  1. Build defensive structures around the teleporter itself
  2. Place Bear Traps in concentric circles
  3. Add a Torch nearby for visibility at night
  4. Consider a small Shelf for emergency supplies (food, bandages)

This creates mini-bases throughout the forest, giving you multiple fortified positions.

Teleporter Synergies with Other Items

Teleporters work especially well when combined with other late-game items.

Temporal Accelerometer + Teleporter

The Temporal Accelerometer lets you skip nights. Combined with teleporters, you can:

  • Teleport to a resource zone during daytime
  • Use Temporal Accelerometer to skip the dangerous night
  • Continue gathering the next day without losing time to Deer avoidance

Warning: Using Temporal Accelerometer to skip a Cultist raid night only delays the raid to the next night—it doesn't cancel it.

Ammo Crate + Teleporter

Place an Ammo Crate at a remote teleporter location near Cultist Strongholds. This gives you infinite ammunition for repeated stronghold farming runs without returning to base.

Lightning Rod + Teleporter

Lightning can strike you even at your campfire base unless you've built a Lightning Rod. During thunderstorms, teleporters let you:

  • Monitor the storm's progress from multiple safe locations
  • Quickly move to areas not currently being struck by lightning
  • Continue resource gathering during weather that would otherwise halt progress

Common Mistakes to Avoid

New players frequently make these teleporter-related errors:

Mistake #1: Placing All Teleporters Too Close Together

If your teleporters are only 50-100 studs apart, you're not leveraging their maximum utility. Spread them across the map to create actual fast-travel benefits rather than minor convenience improvements.

Mistake #2: Crafting Teleporters Before Reaching Day 10

While tempting to rush teleporters, you'll need those Cultist Gems for other critical items first. Prioritize survival over convenience in the early game.

Mistake #3: Forgetting Teleporter Locations

Without map markers, it's easy to lose track of where you placed teleporters. Use environmental landmarks:

  • "Teleporter is next to the water tower with the wooden fence"
  • "Teleporter is at the three-tree cluster near the cave entrance"
  • Take actual screenshots with coordinates visible

Mistake #4: Using Teleporters as Panic Buttons

Teleporters work best as planned travel tools, not emergency escapes. If you're in genuine danger, running in circles or hiding is often safer than risking a Deer teleport pursuit.

Mistake #5: Not Communicating Teleporter Plans in Multiplayer

In team games, coordinate who will craft and place teleporters. Multiple players wasting Cultist Gems on redundant placements hurts the entire team's progress.

Teleportation for Different Play Styles

Solo Player Teleporter Strategy

Recommended Count: 3-4 teleporters

  • 1 at base (mandatory)
  • 1 at your primary resource gathering zone
  • 1 near Fairy location (for flower trading)
  • 1 flexible position for special events or children rescue

Solo players should prioritize safety over expansion. Your teleporter network should create a secure triangle or square of controlled territory rather than aggressive map coverage.

Duo Teleporter Strategy

Recommended Count: 4-5 teleporters

  • 1 at base (shared by both players)
  • Player 1 focuses on resource locations
  • Player 2 focuses on combat/stronghold locations
  • 1 shared teleporter for child rescue coordination

Division of responsibility lets duo teams maximize teleporter efficiency. One player can focus on pure gathering while the other handles dangerous combat zones.

Large Team Teleporter Strategy (3-5 Players)

Recommended Count: 5-7 teleporters

  • 1 at base (central hub)
  • 1 per player for their specialized role
  • 1-2 shared strategic positions

In large teams, the increased difficulty (scaled by player count) makes teleporters even more valuable. Teams should assign one player with Blacksmith Class to be the dedicated teleporter crafter.

Troubleshooting Teleporter Issues

"I can't find my teleporter!"

Teleporters blend into the environment more than you'd expect. They're relatively small structures with a purple/blue glow. At night, they're easier to spot due to the luminescence. During the day, look for the distinct metallic hexagonal shape.

Solution: Always place teleporters next to large, unmistakable landmarks—water towers, massive trees, the Fairy shrine, etc.

"My teleporter menu doesn't show all my teleporters"

This likely means you've exceeded the maximum teleporter cap for your current run. The exact cap varies by game version but appears to be around 5-7 active teleporters.

Solution: Accept that your oldest teleporter was replaced. Visit it physically to re-activate it, which will replace a different teleporter in your network.

"The Deer teleported with me even during daytime"

If this happened, your campfire likely went out. When the fire extinguishes, the Deer spawns immediately regardless of time of day and enters its aggressive red-eye state.

Solution: ALWAYS monitor your campfire fuel level. Build the Sun Dial to track time, and never let the fire die.

"I crafted a teleporter but don't see it in my inventory"

Teleporters don't go into your inventory—they're placed directly from the crafting bench interface. After crafting, you should immediately see the placement mode activated.

Solution: Look for the blue transparent preview model following your cursor. Click to place the teleporter at your desired location.

Community Resources and External Links

Maximize your 99 Nights in the Forest experience by connecting with the thriving player community. These resources provide real-time strategies, updates, and teammate coordination opportunities.

Official Discord Servers

Join the official 99 Nights in the Forest Discord community for:

  • Real-time strategy discussions with 70,000+ active members
  • Teammate finder channels for multiplayer coordination
  • Developer announcements about updates, events, and patches
  • Build guides and base design showcases
  • Raid strategy coordination threads
  • Community events and challenges with rewards

The Discord community is particularly valuable for learning teleporter placement strategies from experienced players who've survived 100+ days.

Game Wikis and Knowledge Bases

The 99 Nights in the Forest Fandom Wiki serves as the comprehensive database for:

  • Complete crafting recipe lists including all upgrade paths
  • Detailed item statistics and spawn locations
  • Achievement badge requirements and strategies
  • Enemy behavior patterns and combat tactics
  • Map breakdowns and landmark locations

Use the wiki to verify exact crafting costs and resource requirements before committing to expensive items like teleporters.

Reddit Communities

While 99 Nights in the Forest doesn't have a large dedicated subreddit, the main r/Roblox community frequently features:

  • Strategy posts and discussion threads
  • Bug reports and developer responses
  • Community challenges and achievements
  • Survival tips from long-term players

Sort by the game name to find relevant threads about teleportation mechanics and resource farming strategies.

Developer Social Media

Follow the official game developer Grandma's Favourite Games on Roblox for:

  • Patch notes and update previews
  • Limited-time event announcements
  • Code releases for free Gems/Diamonds
  • Sneak peeks at upcoming content

The developer group page is the authoritative source for official information about game mechanics and confirmed strategies.

FAQ: Teleportation in 99 Nights in the Forest

Can I teleport without crafting a Teleporter?

No. The Teleporter item is the only method for fast-travel in 99 Nights in the Forest. You must reach Tier 4 Crafting Bench and craft at least two Teleporters to enable any teleportation functionality.

Why can't I find the Teleporter recipe in my crafting menu?

The Teleporter recipe only appears after fully upgrading your Crafting Bench to Tier 4. This requires 46 Logs, 40 Scrap, and 2 Cultist Gems invested across all three upgrades. If you've only upgraded to Tier 2 or Tier 3, the Teleporter recipe remains hidden.

How many Teleporters should I craft for a solo run?

For solo players, 3-4 Teleporters provides optimal coverage: one at your base, one at your primary resource zone, one near special locations (Fairy, strongholds), and one flexible teleporter for rescue missions or events. More than 5 teleporters rarely provides proportional benefit to the Cultist Gem investment.

What happens if the Deer follows me through a teleporter?

If the Deer teleports with you (which occurs primarily during nighttime usage), it will spawn immediately at your destination location. Your best option is to have multiple teleporters in your network, allowing you to jump again to escape. Alternatively, run in circles until daytime when the Deer despawns naturally.

Can I use teleporters during Cultist raids?

Yes, teleporters remain functional during raids. However, using them means abandoning your campfire defense, which allows Cultists to drain your flame faster. Most experienced players recommend staying to defend unless you're critically injured and need supplies from a remote location.

Do teleporters work in multiplayer the same way as solo?

Teleporters function identically in multiplayer, but with shared access—any team member can use any placed teleporter. The main difference is strategic coordination: teams should designate one player (ideally with Blacksmith Class) to handle teleporter crafting and discuss placement strategy before committing resources.

Where is the absolute best place to put my first teleporter?

Your first teleporter should ALWAYS be placed at your main campfire base. This creates your central hub for all future teleporter connections. Without a base teleporter, you'll have no reliable way to quickly return from remote resource zones.

Can I move a teleporter after placing it?

No. Teleporters are permanent structures that cannot be picked up with the Hammer or any other tool. Choose placement locations carefully before committing, as you cannot relocate teleporters once placed.

How do Cultist Gems respawn for crafting more teleporters?

Cultist Gems don't respawn naturally—they only drop from defeating Cultists during raids or clearing Cultist Strongholds (which reset every 20 minutes). To craft multiple teleporters, you must actively farm these encounters. Plan for approximately 3-5 gems per teleporter run when building your network.

Does using teleporters affect my hunger or health?

No. Teleportation is instantaneous and has no direct impact on your hunger meter or health. However, the time saved by teleporting means you'll sprint less, which slightly reduces hunger drain compared to running across the entire map.

Can the game's other enemies follow me through teleporters like the Deer does?

Based on community testing, only the Deer has the teleportation-following ability. Wolves, Cultists, and other standard enemies do not pursue through teleporter jumps. However, they may ambush you at your destination if that location is in a dangerous zone where enemies naturally spawn.

What's the maximum number of teleporters I can have active?

The exact cap varies by game version, but community reports suggest a limit of approximately 5-7 active teleporters per run. Placing additional teleporters appears to replace your oldest teleporter in the network, though the exact replacement logic isn't officially documented.


Conclusion: Master Teleportation to Conquer the Forest

Teleportation transforms 99 Nights in the Forest from a brutal survival challenge into a strategic conquest. By investing the significant resources required to reach Tier 4 Crafting Bench and craft multiple Teleporters, you'll eliminate the most time-consuming aspect of the game: traveling across the dangerous map.

Remember the critical elements:

  • Upgrade Path: Progress through all four Crafting Bench tiers (46 Logs, 40 Scrap, 2 Cultist Gems total)
  • Per-Teleporter Cost: 15 Logs, 25 Scrap, 1 Cultist Gem
  • Minimum Viable Network: At least 2 teleporters to create functional fast-travel
  • Strategic Placement: Base hub, resource zones, dungeon entrances, and child rescue points
  • Nighttime Warning: The Deer can teleport with you—prioritize daytime usage

The path to teleportation mastery requires patience, resource management, and strategic thinking. Focus on surviving your first 5-7 days while gathering the materials needed for Crafting Bench upgrades. Target Cultist raids and strongholds specifically for Cultist Gems. Once you've unlocked the Teleporter recipe, place your network thoughtfully—remember that teleporters cannot be moved once placed.

With a well-designed teleporter network, you'll dominate resource gathering, rescue all four children efficiently, and maintain a safe base while exploring the forest's darkest corners. The investment pays dividends as you push toward Day 99 and beyond, transforming from a hunted survivor into a strategic master of the terrifying forest.

Bookmark this guide and return whenever you need to verify crafting costs or placement strategies. Share your teleporter network designs in the Discord community to help other survivors, and most importantly—never use a teleporter while the Deer is chasing you at night. Stay safe, keep your campfire burning, and may you survive all 99 nights.

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