The Duskmourn: House of Horror draft format is dominated by white-based aggressive archetypes, with Azorius (WU) and Boros (RW) leading the win rates at 15.9% and 12.7% respectively for 6+ win finishes. Top bombs like Valgavoth's Onslaught and Overlord of the Mistmoors consistently win games on their own, while the Manifest Dread and Eerie mechanics define the most successful strategies. This comprehensive tier list combines data from 68,000 matches with expert analysis from 90+ drafts to give you the ultimate edge in your next Duskmourn draft.
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| Category | Top Performers | Win Rate | Key Cards |
|---|---|---|---|
| Best Archetypes | Azorius (WU) | 15.9% | Optimistic Scavenger, Gremlin Tamer |
| Best Colors | White > Red > Green | N/A | Trapped in the Screen, Scorching Dragonfire |
| Top Bombs | Mythic Rares | N/A | Valgavoth's Onslaught, Overlords |
| Best Mechanics | Eerie, Manifest Dread | N/A | Growing Dread, Oblivious Bookworm |
Welcome to the most comprehensive Duskmourn draft tier list available, combining cutting-edge data analytics with proven strategic insights from hundreds of drafts. Whether you're grinding Arena Opens or just looking to improve your draft game, this guide will transform your approach to Duskmourn: House of Horror limited.
Contents
Our tier list synthesizes data from five authoritative sources to create the most accurate rankings possible:
We've consolidated multiple ranking systems into a unified approach:
These are the cards that define the format and should be taken over almost anything else. They can single-handedly win games from losing positions.
| Card Name | Color | Key Strength | Draftsim Rank |
|---|---|---|---|
| Valgavoth's Onslaught | Green | Game-ending sorcery | #1 |
| Overlord of the Mistmoors | White | Flying vigilance bomb | #2 |
| Unholy Annex // Ritual Chamber | Black | Double-sided value | #3 |
| The Swarmweaver | Multicolor | Token generation | #4 |
| Overlord of the Boilerbilges | Red | Haste menace | #5 |
| Ghostly Dancers | White | Flying spirit army | #6 |
| Tyvar, the Pummeler | Green | Trampling powerhouse | #7 |
| Overlord of the Floodpits | Blue | Flash flying | #8 |
| Dollmaker's Shop // Porcelain Gallery | White | Room synergy | #9 |
| Overlord of the Balemurk | Black | Deathtouch lifelink | #10 |
| Dissection Tools | Artifact | Removal engine | #11 |
| Unstoppable Slasher | Black | Menace trample | #12 |
| Zimone, All-Questioning | Multicolor | Card advantage | #13 |
| Toby, Beastie Befriender | White | Token generator | #14 |
| Sheltered by Ghosts | White | Protection anthem | #15 |
| Screaming Nemesis | Red | Flying haste | #16 |
| Midnight Mayhem | Multicolor | Chaos effect | #17 |
| Entity Tracker | Blue | Manifest enabler | #18 |
Why These Cards Dominate:
These cards are powerful enough to pull you into their color and should be taken very highly in drafts.
| Card Name | Color | Key Strength | Draftsim Rank |
|---|---|---|---|
| Unnerving Grasp | Blue | Instant removal | #19 |
| Optimistic Scavenger | White | Eerie enabler | #20 |
| Enduring Curiosity | Blue | Card draw | #21 |
| Unidentified Hovership | Colorless | Flying threat | #22 |
| The Rollercrusher Ride | Red | Trample damage | #23 |
| Silent Hallcreeper | Blue | Flash flier | #24 |
| Oblivious Bookworm | Multicolor | Manifest engine | #25 |
| Under the Skin | Green | Fight effect | #26 |
| Gremlin Tamer | Multicolor | Token generator | #27 |
| Fear of Missing Out | Red | Burn spell | #28 |
| Enduring Innocence | White | Lifelink threat | #29 |
| Disturbing Mirth | Multicolor | Card draw | #30 |
| Chainsaw | Red | Equipment | #31 |
| Broodspinner | Multicolor | Token generator | #32 |
| Wildfire Wickerfolk | Multicolor | Haste threat | #33 |
| Roaring Furnace // Steaming Sauna | Multicolor | Room value | #34 |
| Niko, Light of Hope | Multicolor | Protection | #35 |
| Fear of Isolation | Blue | Tap effect | #36 |
| Arabella, Abandoned Doll | Multicolor | Flying threat | #37 |
| Abhorrent Oculus | Blue | Flash flier | #38 |
| Stay Hidden, Stay Silent | Blue | Counter spell | #39 |
| Splitskin Doll | White | Token generator | #40 |
Key A-Tier Insights:
These are solid cards you'll be happy to play in your deck, though they won't pull you into a color on their own.
| Card Name | Color | Key Strength | Draftsim Rank |
|---|---|---|---|
| Irreverent Gremlin | Red | Haste threat | #50 |
| Growing Dread | Multicolor | Manifest enabler | #51 |
| Ethereal Armor | White | Aura pump | #52 |
| Betrayer's Bargain | Black | Card draw | #53 |
| Undead Sprinter | Multicolor | Haste flier | #54 |
| Trapped in the Screen | White | Exile removal | #55 |
| Scorching Dragonfire | Red | Instant removal | #56 |
| Piggy Bank | Colorless | Mana ramp | #57 |
| Painter's Studio // Defaced Gallery | Multicolor | Room value | #58 |
| Omnivorous Flytrap | Green | Delirium payoff | #59 |
| Kaito, Bane of Nightmares | Multicolor | Ninja threat | #60 |
| Inquisitive Glimmer | Multicolor | Card draw | #61 |
| Hauntwoods Shrieker | Green | Reach threat | #62 |
| Glimmerburst | Blue | Card draw | #63 |
| Fear of Burning Alive | Red | Delirium payoff | #64 |
| Drag to the Roots | Multicolor | Fight effect | #65 |
| Clockwork Percussionist | Colorless | Mana dork | #67 |
| Bottomless Pool // Locker Room | Multicolor | Room value | #68 |
| Vengeful Possession | Red | Threatening effect | #69 |
| Vanish from Sight | Blue | Blink effect | #70 |
| Unable to Scream | Blue | Counter spell | #71 |
| Turn Inside Out | Red | Pump spell | #72 |
| Surgical Suite // Hospital Room | Multicolor | Room value | #73 |
| Split Up | White | Token generator | #74 |
| Spineseeker Centipede | Green | Delirium payoff | #75 |
| Shardmage's Rescue | White | Protection | #76 |
| Overlord of the Hauntwoods | Green | Trample reach | #77 |
| Nowhere to Run | Black | Removal | #78 |
| Glimmerlight | Colorless | Mana fixer | #79 |
| Glimmer Seeker | White | Survival payoff | #80 |
| Glassworks // Shattered Yard | Multicolor | Room value | #81 |
| Fear of Being Hunted | Red | Fight effect | #82 |
| Exorcise | White | Exile effect | #83 |
| Unsettling Twins | White | Flying threat | #84 |
| Unholy Heat | Red | Removal | #85 |
| Reluctant Role Model | White | Survival payoff | #86 |
| Paranormal Analyst | Blue | Manifest payoff | #87 |
| Manifest Dread | Multicolor | Manifest enabler | #88 |
| Insidious Fungus | Green | Deathtouch | #89 |
| Final Vengeance | Black | Removal | #90 |
| Enduring Vitality | Green | Survival payoff | #91 |
| Cursed Windbreaker | Blue | Flying threat | #92 |
| Commune with Evil | Black | Delirium enabler | #93 |
B-Tier Strategy Notes:
Tier A Archetypes (15.9% - 6.9% 6+ Win Rate):
Tier B Archetypes (6.6% - 1.7% 6+ Win Rate):
1. White
2. Red
3. Green
4. Blue
5. Black
How It Works: Eerie triggers when an enchantment you control enters the battlefield or when you manifest dread.
Best Eerie Cards:
Strategy Tips:
How It Works: Manifest dread lets you put the top card of your library onto the battlefield face down as a 2/2 creature, then put a card from your hand into your graveyard.
Best Manifest Cards:
Advanced Manifest Strategy:
How It Works: Delirium abilities activate when you have four or more card types in your graveyard.
Best Delirium Cards:
Delirium Strategy:
Pack 1, Pick 1 Strategy:
Signpost Cards to Watch For:
Manifest Dread Mind Games:
Room Management:
Combat Tricks to Remember:
Official Resources:
Community Resources:
Why These Resources Matter:
Based on data from 68,000 matches, the best archetypes are Azorius (WU) at 15.9% 6+ win rate, followed by Simic (GU) at 13.2%, and Boros (RW) at 12.7%. These archetypes consistently outperform others due to their powerful common cards and synergistic mechanics.
White is generally considered the best color, featuring two excellent common removal spells (Trapped in the Screen and Seized from Slumber) and strong proactive archetypes. Red is second-best with premium removal, followed by Green's flexibility, Blue's card draw, and Black's removal suite.
Manifest Dread creates a 2/2 face-down creature while putting a card from your hand into the graveyard. This enables both Manifest and Delirium strategies. Pay attention to what cards opponents bin when manifesting - if they bin a creature, their face-down is likely a better creature. The GU Manifest archetype is among the best in the format.
The absolute bombs (S-tier) include Valgavoth's Onslaught, Overlord of the Mistmoors, Unholy Annex // Ritual Chamber, and The Swarmweaver. These cards can single-handedly win games and should be taken over almost anything else in Pack 1, Pick 1.
Survival has been disappointing as both an archetype and primary mechanic. While cards like Defiant Survivor and Rootwise Survivor are worth playing, Survival works best as a subtheme rather than a main strategy. Don't force GW Survival decks unless you have exceptional reasons.
Rooms are very important in Duskmourn draft. Even mediocre rooms provide good value, serve as mana sinks, and trigger Eerie abilities. The best rooms like Glassworks // Shattered Hall are staples, while even Derelict Attic // Widow's Walk can perform well due to set synergies.
The best Delirium enablers are Say Its Name and Commune with Evil, which almost guarantee you'll have Delirium active. RG Delirium tends to come together more consistently than BG Delirium. Manifest Dread naturally helps enable Delirium by putting cards in your graveyard.
When playing against Manifest Dread, pay attention to what cards your opponent bins. If they bin a creature, their face-down is likely a better creature. Manifests that haven't been flipped become increasingly likely to be just 2/2s each turn. Use removal like Winter's Intervention to handle surprise flips.
"White is just deeper than every other color. Trapped in the Screen and Seized from Slumber are so far ahead of other common removal that it's not even close. I'll almost always start white unless I open an insane bomb in another color." - Professional Draft Player
"The key to GU Manifest is understanding that Oblivious Bookworm is among the best uncommons in the set. It draws cards, enables delirium, and gets bigger. I'll take it over most rares in that archetype." - Mythic Arena Player
"People overvalue Survival decks. The mechanic is too slow and inconsistent. I'd much rather be in WU Eerie or RW Aggro where the commons are actually powerful and the game plan is clear." - Limited Specialist
Duskmourn: House of Horror draft rewards careful archetype selection, understanding of synergistic mechanics, and respect for the power of white-based strategies. While the format offers good color balance overall, the data clearly shows that Azorius (WU) and Boros (RW) archetypes consistently outperform the competition.
Remember that this tier list is a starting point - the best drafters adapt to signals, understand when to shift strategies, and know how to maximize their deck's unique strengths. Whether you're grinding for Mythic or just enjoying casual drafts, these insights will give you a significant edge in the haunted halls of Duskmourn.
Bookmark this guide and check back regularly for updates as the meta evolves! The Duskmourn draft format is still developing, and new strategies continue to emerge as players explore the depths of this horror-themed set.