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For Honor Tier List (November 2025) Best Heroes
By: Osama
Updated On: October 30, 2025
Discover the ultimate For Honor tier list for November 2025, featuring comprehensive hero rankings across Dominion, Brawl, and Duel modes. This complete guide analyzes the current meta after recent patch 2.63.1 changes, helping you choose the most effective heroes for competitive play.
Quick Reference: For Honor Tier List Summary
Game Mode
Top Tier Heroes
Strong Contenders
Meta Notes
Dominion
Lawbringer, Kensei, Conqueror, Black Prior, Shaman, Gladiator, Raider, Hitokiri, Berserker, Jiang Jun
Offense and defense-focused with strong punish potential
Understanding For Honor's Unique Tier List System
Unlike traditional fighting games that use simple S-to-D tier rankings, For Honor employs a sophisticated "viability vs playstyle" graph system. This approach provides more nuanced insights into hero performance by evaluating them based on their intended roles within each game mode.
Contents
The For Honor community and competitive scene have developed this system to better reflect how heroes actually perform in different scenarios, rather than forcing them into a linear power ranking. Each game mode—Dominion, Brawl, and Duel—has different objectives and team dynamics, making hero viability highly context-dependent.
Tier Definitions in For Honor
Strong: The hero performs exceptionally well in their intended playstyle and is considered top-tier for competitive play
OK: The hero can function effectively in their role but may struggle in certain matchups or situations
Weak: The hero underperforms in their intended playstyle and may need buffs or specific team compositions to succeed
Complete For Honor Tier List by Game Mode
Dominion Tier List
Dominion is For Honor's flagship 4v4 mode, emphasizing team fights, objective control, and strategic rotations. Heroes excel here based on their team fight capabilities, mid-lane presence, ganking potential, and ability to handle 1vX situations.
Strong Heroes in Dominion
Mid Lane Specialists:
Lawbringer: Exceptional team fight presence with powerful shove mixups and strong feats
Kensei: Versatile Vanguard with excellent range and team fight utility
Conqueror: Superior block capabilities make him incredibly durable in team fights
Sidelane Dominators:
Black Prior: Bulwark stance provides unmatched defensive capabilities and team utility
Gladiator: Skewer ability confirms massive damage from allies
Roaming Specialists:
Raider: Excellent mobility and stampede charge for rotational play
Hitokiri: Heavy damage output and strong team fight presence
Berserker: Insane external pressure with dodge cancels and highest damage potential
Jiang Jun: Crowd control capabilities make him excellent in team fights
OK Heroes in Dominion
Mid Lane:
Shugoki: Demon's embrace provides team utility but lacks mobility
Aramusha: Deadly Blade inflicts bleeding but struggles in coordinated team fights
Nobushi: Good range but vulnerable to focused fire
Sidelane:
Warlord: Strong defensive capabilities but limited offensive pressure
Warden: Balanced kit but lacks specialization for sidelane dominance
Ganking:
Shaolin: Qi abilities provide utility but require precise execution
Shinobi: Ranged ganks are powerful but hero is squishy
Roaming:
Peacekeeper: Good mobility but lacks team fight impact
Nuxia: Trap potential is strong but inconsistent
Weak Heroes in Dominion
Mid Lane:
Highlander: Offensive stance too risky for team fights
Sidelane:
Jormungandr: Limited mobility and slow attacks make him vulnerable
Orochi: Poor team fight utility and easily focused
Ganking:
Centurion: Limited team utility and easily punished
Roaming:
Tiandi: Lacks impactful team presence
Valkyrie: Limited damage output and team utility
Brawl Tier List
Brawl (2v2) emphasizes safety, pressure, and coordinated team play. Heroes excel here based on their ability to attack safely, apply pressure, maintain mobility, and support their ally.
Strong Heroes in Brawl
Pressure Specialists:
Black Prior: Bulwark stance creates constant threat and defensive options
Berserker: Infinite chain pressure with dodge cancels
Lawbringer: Shove mixups and defensive capabilities make him incredibly safe
Hitokiri: Heavy attacks and hyper armor provide defensive strength
OK Heroes in Brawl
Pressure:
Warlord: Headbutt provides decent pressure but predictable
Warden: Shoulder bash mixups are solid but reactable
Damage Output:
Highlander: Offensive stance deals good damage but risky
Peel/Mobility:
Shaolin: Qi abilities provide mobility but require setup
Peacekeeper: Good mobility but limited team utility
Nobushi: Range provides safety but limited mobility
Weak Heroes in Brawl
Pressure:
Shugoki: Slow attacks make pressure difficult
Nuxia: Traps are easily avoided in coordinated play
Damage Output:
Aramusha: Chain finishers deal good damage but hard to confirm
Jormungandr: Slow attacks limit damage output
Peel/Mobility:
Tiandi: Limited mobility options
Shaman: Good mobility but risky in team fights
Gladiator: Limited peel capabilities
Valkyrie: Limited mobility and team utility
Orochi: Poor mobility options
Shinobi: Squishy and limited team utility
Defense:
Centurion: Limited defensive options and easily punished
Duel Tier List
Duel (1v1) is the purest test of skill, emphasizing offense, safety, defense, and punish potential. Heroes excel here based on their ability to open up opponents, defend reliably, and capitalize on mistakes.
Strong Heroes in Duel
Offense Masters:
Berserker: Infinite chain pressure and dodge cancels make him incredibly difficult to defend against
Raider: Stampede charge and heavy mixups provide strong offense
Mixed Style Experts:
Warden: Shoulder bash mixups and balanced kit make him versatile
Hitokiri: Heavy attacks with hyper armor and strong feint game
Black Prior: Bulwark stance provides both offensive and defensive options
Defense Specialists:
Conqueror: Superior block and shield bash make him incredibly defensive
Lawbringer: Shove mixups and defensive capabilities make him very safe
OK Heroes in Duel
Offense:
Nuxia: Trap potential provides offense but inconsistent
Mixed Style:
Peacekeeper: Good mixups but limited damage output
Warlord: Headbutt provides decent mixups but predictable
Tiandi: Balanced kit but lacks strong offense or defense
Defense:
Jiang Jun: Crowd control provides defense but slow
Highlander: Defensive stance provides safety but limited offense
Shugoki: Hyper armor provides defense but slow attacks
Gladiator: Zone attack provides defense but limited options
Shinobi: Deflect potential provides defense but squishy
Aramusha: Blade blockade provides defense but limited offense
Weak Heroes in Duel
Offense:
Shaolin: Qi abilities provide offense but require setup
Mixed Style:
Kensei: Balanced but lacks strong offense or defense
Centurion: Limited mixups and easily punished
Defense:
Orochi: Limited defensive options and easily punished
Valkyrie: Limited defense and weak punish game
Nobushi: Range provides some defense but vulnerable up close
Jormungandr: Limited defensive options and slow attacks
Recent Patch 2.63.1 Impact on Tier List
The latest patch 2.63.1 introduced significant balance changes that have shifted the meta and affected hero viability across all game modes. Here's how the recent changes impact the tier list:
Major Buffs Affecting Tier Positions
Conqueror:
Crashing Apprehension window increased (100-500ms from 100-300ms)
Increased forward movement during feint These changes make Conqueror more reliable in offense, solidifying his Strong position in Dominion and Duel modes.
Shaman:
Predator's Mercy Stamina Cost reduced to 12 (from 20) This significant buff makes Shaman's signature move more accessible, enhancing her ganking potential in Dominion and pressure in Brawl.
Jormungandr:
Hamarr Slam Damage increased to 32 (from 26) The damage buff helps compensate for Jormungandr's slow speed, potentially moving him from Weak to OK in certain matchups.
Zhanhu:
Torturing Maneuver Damage increased to 30 (from 24) after superior block This buff gives Zhanhu more reason to use his defensive capabilities, improving his viability in Duel mode.
Kensei:
Health increased to 130 (from 125) The health increase puts Kensei in line with other Vanguards, improving his survivability in team fights.
Major Nerfs Affecting Tier Positions
Highlander:
Chain Light Damage reduced to 13 (from 15) This damage reduction slightly weakens Highlander's offense, potentially affecting his position in Duel mode.
Kyoshin:
Kaze Stance Light Damage reduced to 6 (from 8) The damage reduction affects Kyoshin's pressure game, making him less dominant in Duel situations.
Shaolin:
Double Side Light & Third Side Light Damage reduced to 3 (from 4)
Astonishing Blossom Damage reduced to 14 (from 17) These damage nerfs significantly impact Shaolin's offense, potentially dropping him from OK to Weak in Duel mode.
Warlord:
Removed Stamina Damage and Stun from Crashing Charge's Wallsplat The removal of additional rewards weakens Warlord's ganking potential in Dominion mode.
System Changes Affecting All Heroes
Dodge Defense Implementation: Most heroes now have Block on Dodge, significantly changing defensive dynamics. This system change affects matchups across all tiers and may shift hero viability as players adapt to the new defensive options.
Revenge Scaling Changes: Revenge gain now scales with damage reduction, affecting gank dynamics in Dominion and Brawl modes. This change benefits heroes with strong 1vX capabilities.
Meta Analysis and Competitive Insights
Current Meta Trends November 2025
Based on recent tournament results and high-level play data, several meta trends have emerged:
Dominion Meta:
Team compositions favor heroes with strong team fight capabilities and mid-lane control
Gank-focused compositions remain dominant, with Shaman and Gladiator being preferred picks
Roaming specialists like Raider and Berserker see increased play for their rotational value
Brawl Meta:
Safety and pressure are paramount, with Black Prior and Berserker being top picks
Heroes with strong defensive capabilities and reliable punishes dominate
Coordination and peel potential are highly valued
Duel Meta:
Offensive pressure characters like Berserker and Shaman dominate the scene
Heroes with strong defensive options (Conqueror, Lawbringer) remain viable
The new dodge defense system is still being adapted to, causing some volatility in rankings
Faction Balance Analysis
Knights Faction:
Strongest representatives: Lawbringer, Conqueror, Black Prior
Overall performance: Excellent across all game modes
Optimal Playstyle: Apply bleeding, set up Predator's Mercy, excel in gank situations
Patch Impact: Major stamina cost reduction makes signature move more accessible
Rising Heroes to Watch
Jormungandr
Recent Changes: Damage buff to Hamarr Slam
Potential Impact: May move from Weak to OK in certain matchups
Playstyle Adjustment: More aggressive play with improved damage output
Zhanhu
Recent Changes: Damage buff to Torturing Maneuver
Potential Impact: Improved viability in Duel mode
Playstyle Adjustment: More focus on defensive gameplay and superior blocks
Pirate
Recent Changes: Cavalier Dance timing adjustments
Potential Impact: More consistent offensive options
Playstyle Adjustment: Improved reliability in mixup situations
Common Mistakes to Avoid
Tier List Misconceptions
Assuming Linear Power: For Honor's tier list isn't about who wins 1v1 consistently, but about effectiveness in specific roles and modes
Ignoring Playstyle Matchup: A hero's effectiveness depends heavily on how their playstyle matches the mode's objectives
Overvaluing Duel Performance: Dominion and Brawl have different meta requirements than pure Duel
Neglecting Team Composition: Hero effectiveness changes dramatically based on team synergy
Gameplay Mistakes by Tier
High Tier Heroes:
Overconfidence leading to reckless play
Neglecting defensive options in favor of offense
Poor matchup knowledge despite character strength
Mid Tier Heroes:
Trying to play like top-tier heroes instead of leveraging unique strengths
Inconsistent execution of optimal strategies
Poor adaptation to matchup-specific playstyles
Low Tier Heroes:
Attempting to overcome weaknesses through brute force
Neglecting hero-specific strengths and optimal situations
Poor matchup selection and positioning
Platform-Specific Considerations
PC vs Console Meta Differences
PC Meta:
Faster reaction times favor defensive heroes
More precise execution benefits complex characters
Higher skill ceiling for technical heroes like Shaolin and Nuxia
Console Meta:
Input delay affects reaction-based defenses
More forgiving for aggressive playstyles
Simpler heroes like Berserker and Raider tend to perform better
Cross-Play Considerations
With the implementation of cross-play, understanding platform differences becomes crucial for competitive play. Players should adapt their strategies based on the platform mix in their matches.
r/CompetitiveForHonor: High-level strategy and tournament discussion
r/ForHonorRants: Community feedback and balance discussions
Competitive Resources:
For Honor Competitive Discord: Tournament organization and high-level play discussion
Various community tier list aggregators and meta analysis websites
FAQ: For Honor Tier List November 2025
How often does the For Honor tier list change?
The For Honor tier list typically shifts significantly with major balance patches, which occur every 2-3 months. Minor adjustments happen more frequently as the meta evolves and players discover new strategies. Patch 2.63.1, for example, introduced substantial changes that affected multiple hero positions across all game modes.
What's the difference between Dominion, Brawl, and Duel tier lists?
Dominion tier lists focus on team fight capabilities, objective control, and ganking potential. Brawl tier lists emphasize safety, pressure, and coordinated 2v2 play. Duel tier lists prioritize individual skill, offense/defense balance, and punish potential. A hero can be top-tier in one mode but low-tier in another due to these different requirements.
Are low-tier heroes completely unviable?
No hero is completely unviable in For Honor. Lower-tier heroes often require more specific team compositions, matchup knowledge, or player skill to succeed effectively. Heroes like Jormungandr or Orochi can still perform well in the right hands or specific situations, despite their lower tier placements.
How do I choose which hero to main based on the tier list?
Consider your preferred playstyle, game mode focus, and skill level. If you enjoy aggressive play, Berserker or Shaman might be good choices. For defensive play, consider Conqueror or Lawbringer. Also consider which game modes you play most frequently, as hero viability varies significantly between Dominion, Brawl, and Duel.
What impact did the recent dodge defense changes have on the meta?
The dodge defense changes introduced in patch 2.63.1 significantly altered defensive dynamics across all heroes. Most heroes now have Block on Dodge, changing how matchups play out and affecting hero viability. This system change is still being adapted to by the player base, causing some volatility in current tier positions.
How accurate are community tier lists compared to official rankings?
For Honor doesn't have official tier lists from Ubisoft. Community tier lists, like those from the For Honor Wiki or competitive players, are based on tournament results, high-level play data, and community consensus. They're generally accurate reflections of the current meta but can vary based on the criteria used for ranking.
Should I only play top-tier heroes for competitive success?
While top-tier heroes generally offer more tools for success, player skill and matchup knowledge are often more important than tier position. Many competitive players achieve success with mid-tier heroes by mastering their specific strengths and understanding favorable matchups.
How do faction balance considerations affect tier list positions?
Faction balance plays a role in team composition but doesn't significantly affect individual hero tier positions. Each faction has strong and weak representatives, and competitive success depends more on individual hero strength and team synergy than faction alignment.
What resources can I use to stay updated on tier list changes?
Follow the official For Honor website and social media channels for patch notes, join the official Discord for real-time discussions, and monitor community resources like the For Honor Wiki and competitive Reddit communities for ongoing meta analysis and tier list updates.
How do new hero releases affect existing tier lists?
New hero releases typically cause significant tier list disruption as the meta adapts to the new character's capabilities and interactions with existing heroes. It usually takes several weeks for the community to establish accurate tier positions after a new hero release.
Conclusion and Future Outlook
The For Honor tier list for November 2025 reflects a dynamic and evolving meta shaped by recent balance changes, competitive play, and community adaptation. The implementation of the dodge defense system in patch 2.63.1 has created new strategic possibilities, while individual hero buffs and nerfs have shifted the competitive landscape.
Looking forward, players should expect continued evolution as the community adapts to the new defensive mechanics and as Ubisoft releases additional balance updates. Heroes currently in lower tiers may rise with future buffs, while top-tier heroes may see adjustments to maintain balance.
For competitive players, staying informed about patch changes and meta shifts is crucial for maintaining peak performance. For casual players, understanding tier list context helps in making informed hero choices and improving gameplay strategies.
Remember that while tier lists provide valuable guidance, personal skill, matchup knowledge, and playstyle preference remain the most important factors in For Honor success. Use this tier list as a reference tool, but don't be afraid to play heroes you enjoy, even if they're not currently top-tier.
Stay tuned for future updates as the For Honor meta continues to evolve!
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