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For Honor Tier List (November 2025) Best Heroes

By: Osama
Updated On: October 30, 2025

Discover the ultimate For Honor tier list for November 2025, featuring comprehensive hero rankings across Dominion, Brawl, and Duel modes. This complete guide analyzes the current meta after recent patch 2.63.1 changes, helping you choose the most effective heroes for competitive play.

For Honor Tier List

Quick Reference: For Honor Tier List Summary

Game ModeTop Tier HeroesStrong ContendersMeta Notes
DominionLawbringer, Kensei, Conqueror, Black Prior, Shaman, Gladiator, Raider, Hitokiri, Berserker, Jiang JunWarlord, Warden, Shugoki, Aramusha, Nobushi, Shaolin, Shinobi, Peacekeeper, NuxiaTeam-focused with emphasis on mid-lane control and ganking
BrawlBlack Prior, Berserker, Jiang Jun, Conqueror, Kensei, Raider, Lawbringer, HitokiriWarlord, Warden, Highlander, Shaolin, Peacekeeper, NobushiPressure and defense-oriented meta
DuelBerserker, Shaman, Raider, Warden, Hitokiri, Black Prior, Conqueror, LawbringerNuxia, Peacekeeper, Warlord, Tiandi, Jiang Jun, Highlander, Shugoki, Gladiator, Shinobi, AramushaOffense and defense-focused with strong punish potential

Understanding For Honor's Unique Tier List System

Unlike traditional fighting games that use simple S-to-D tier rankings, For Honor employs a sophisticated "viability vs playstyle" graph system. This approach provides more nuanced insights into hero performance by evaluating them based on their intended roles within each game mode.

Contents

The For Honor community and competitive scene have developed this system to better reflect how heroes actually perform in different scenarios, rather than forcing them into a linear power ranking. Each game mode—Dominion, Brawl, and Duel—has different objectives and team dynamics, making hero viability highly context-dependent.

Tier Definitions in For Honor

  • Strong: The hero performs exceptionally well in their intended playstyle and is considered top-tier for competitive play
  • OK: The hero can function effectively in their role but may struggle in certain matchups or situations
  • Weak: The hero underperforms in their intended playstyle and may need buffs or specific team compositions to succeed

Complete For Honor Tier List by Game Mode

Dominion Tier List

Dominion is For Honor's flagship 4v4 mode, emphasizing team fights, objective control, and strategic rotations. Heroes excel here based on their team fight capabilities, mid-lane presence, ganking potential, and ability to handle 1vX situations.

Strong Heroes in Dominion

Mid Lane Specialists:

  • Lawbringer: Exceptional team fight presence with powerful shove mixups and strong feats
  • Kensei: Versatile Vanguard with excellent range and team fight utility
  • Conqueror: Superior block capabilities make him incredibly durable in team fights

Sidelane Dominators:

  • Black Prior: Bulwark stance provides unmatched defensive capabilities and team utility

Ganking Experts:

  • Shaman: Predator's Mercy creates devastating gank opportunities with recent stamina cost reduction
  • Gladiator: Skewer ability confirms massive damage from allies

Roaming Specialists:

  • Raider: Excellent mobility and stampede charge for rotational play
  • Hitokiri: Heavy damage output and strong team fight presence
  • Berserker: Insane external pressure with dodge cancels and highest damage potential
  • Jiang Jun: Crowd control capabilities make him excellent in team fights

OK Heroes in Dominion

Mid Lane:

  • Shugoki: Demon's embrace provides team utility but lacks mobility
  • Aramusha: Deadly Blade inflicts bleeding but struggles in coordinated team fights
  • Nobushi: Good range but vulnerable to focused fire

Sidelane:

  • Warlord: Strong defensive capabilities but limited offensive pressure
  • Warden: Balanced kit but lacks specialization for sidelane dominance

Ganking:

  • Shaolin: Qi abilities provide utility but require precise execution
  • Shinobi: Ranged ganks are powerful but hero is squishy

Roaming:

  • Peacekeeper: Good mobility but lacks team fight impact
  • Nuxia: Trap potential is strong but inconsistent

Weak Heroes in Dominion

Mid Lane:

  • Highlander: Offensive stance too risky for team fights

Sidelane:

  • Jormungandr: Limited mobility and slow attacks make him vulnerable
  • Orochi: Poor team fight utility and easily focused

Ganking:

  • Centurion: Limited team utility and easily punished

Roaming:

  • Tiandi: Lacks impactful team presence
  • Valkyrie: Limited damage output and team utility

Brawl Tier List

Brawl (2v2) emphasizes safety, pressure, and coordinated team play. Heroes excel here based on their ability to attack safely, apply pressure, maintain mobility, and support their ally.

Strong Heroes in Brawl

Pressure Specialists:

  • Black Prior: Bulwark stance creates constant threat and defensive options
  • Berserker: Infinite chain pressure with dodge cancels
  • Jiang Jun: Crowd control limits opponent options
  • Conqueror: Shield bash mixups create constant pressure

Damage Output:

  • Note: No heroes currently classified as Strong in pure damage output for Brawl

Peel/Mobility Experts:

  • Kensei: Excellent range and team support capabilities
  • Raider: Stampede charge provides excellent peel potential

Defense Masters:

  • Lawbringer: Shove mixups and defensive capabilities make him incredibly safe
  • Hitokiri: Heavy attacks and hyper armor provide defensive strength

OK Heroes in Brawl

Pressure:

  • Warlord: Headbutt provides decent pressure but predictable
  • Warden: Shoulder bash mixups are solid but reactable

Damage Output:

  • Highlander: Offensive stance deals good damage but risky

Peel/Mobility:

  • Shaolin: Qi abilities provide mobility but require setup
  • Peacekeeper: Good mobility but limited team utility
  • Nobushi: Range provides safety but limited mobility

Weak Heroes in Brawl

Pressure:

  • Shugoki: Slow attacks make pressure difficult
  • Nuxia: Traps are easily avoided in coordinated play

Damage Output:

  • Aramusha: Chain finishers deal good damage but hard to confirm
  • Jormungandr: Slow attacks limit damage output

Peel/Mobility:

  • Tiandi: Limited mobility options
  • Shaman: Good mobility but risky in team fights
  • Gladiator: Limited peel capabilities
  • Valkyrie: Limited mobility and team utility
  • Orochi: Poor mobility options
  • Shinobi: Squishy and limited team utility

Defense:

  • Centurion: Limited defensive options and easily punished

Duel Tier List

Duel (1v1) is the purest test of skill, emphasizing offense, safety, defense, and punish potential. Heroes excel here based on their ability to open up opponents, defend reliably, and capitalize on mistakes.

Strong Heroes in Duel

Offense Masters:

  • Berserker: Infinite chain pressure and dodge cancels make him incredibly difficult to defend against
  • Shaman: Predator's Mercy creates constant threat with recent stamina cost reduction
  • Raider: Stampede charge and heavy mixups provide strong offense

Mixed Style Experts:

  • Warden: Shoulder bash mixups and balanced kit make him versatile
  • Hitokiri: Heavy attacks with hyper armor and strong feint game
  • Black Prior: Bulwark stance provides both offensive and defensive options

Defense Specialists:

  • Conqueror: Superior block and shield bash make him incredibly defensive
  • Lawbringer: Shove mixups and defensive capabilities make him very safe

OK Heroes in Duel

Offense:

  • Nuxia: Trap potential provides offense but inconsistent

Mixed Style:

  • Peacekeeper: Good mixups but limited damage output
  • Warlord: Headbutt provides decent mixups but predictable
  • Tiandi: Balanced kit but lacks strong offense or defense

Defense:

  • Jiang Jun: Crowd control provides defense but slow
  • Highlander: Defensive stance provides safety but limited offense
  • Shugoki: Hyper armor provides defense but slow attacks
  • Gladiator: Zone attack provides defense but limited options
  • Shinobi: Deflect potential provides defense but squishy
  • Aramusha: Blade blockade provides defense but limited offense

Weak Heroes in Duel

Offense:

  • Shaolin: Qi abilities provide offense but require setup

Mixed Style:

  • Kensei: Balanced but lacks strong offense or defense
  • Centurion: Limited mixups and easily punished

Defense:

  • Orochi: Limited defensive options and easily punished
  • Valkyrie: Limited defense and weak punish game
  • Nobushi: Range provides some defense but vulnerable up close
  • Jormungandr: Limited defensive options and slow attacks

Recent Patch 2.63.1 Impact on Tier List

The latest patch 2.63.1 introduced significant balance changes that have shifted the meta and affected hero viability across all game modes. Here's how the recent changes impact the tier list:

Major Buffs Affecting Tier Positions

Conqueror:

  • Crashing Apprehension window increased (100-500ms from 100-300ms)
  • Increased forward movement during feint These changes make Conqueror more reliable in offense, solidifying his Strong position in Dominion and Duel modes.

Shaman:

  • Predator's Mercy Stamina Cost reduced to 12 (from 20) This significant buff makes Shaman's signature move more accessible, enhancing her ganking potential in Dominion and pressure in Brawl.

Jormungandr:

  • Hamarr Slam Damage increased to 32 (from 26) The damage buff helps compensate for Jormungandr's slow speed, potentially moving him from Weak to OK in certain matchups.

Zhanhu:

  • Torturing Maneuver Damage increased to 30 (from 24) after superior block This buff gives Zhanhu more reason to use his defensive capabilities, improving his viability in Duel mode.

Kensei:

  • Health increased to 130 (from 125) The health increase puts Kensei in line with other Vanguards, improving his survivability in team fights.

Major Nerfs Affecting Tier Positions

Highlander:

  • Chain Light Damage reduced to 13 (from 15) This damage reduction slightly weakens Highlander's offense, potentially affecting his position in Duel mode.

Kyoshin:

  • Kaze Stance Light Damage reduced to 6 (from 8) The damage reduction affects Kyoshin's pressure game, making him less dominant in Duel situations.

Shaolin:

  • Double Side Light & Third Side Light Damage reduced to 3 (from 4)
  • Astonishing Blossom Damage reduced to 14 (from 17) These damage nerfs significantly impact Shaolin's offense, potentially dropping him from OK to Weak in Duel mode.

Warlord:

  • Removed Stamina Damage and Stun from Crashing Charge's Wallsplat The removal of additional rewards weakens Warlord's ganking potential in Dominion mode.

System Changes Affecting All Heroes

Dodge Defense Implementation: Most heroes now have Block on Dodge, significantly changing defensive dynamics. This system change affects matchups across all tiers and may shift hero viability as players adapt to the new defensive options.

Revenge Scaling Changes: Revenge gain now scales with damage reduction, affecting gank dynamics in Dominion and Brawl modes. This change benefits heroes with strong 1vX capabilities.

Meta Analysis and Competitive Insights

Current Meta Trends November 2025

Based on recent tournament results and high-level play data, several meta trends have emerged:

Dominion Meta:

  • Team compositions favor heroes with strong team fight capabilities and mid-lane control
  • Gank-focused compositions remain dominant, with Shaman and Gladiator being preferred picks
  • Roaming specialists like Raider and Berserker see increased play for their rotational value

Brawl Meta:

  • Safety and pressure are paramount, with Black Prior and Berserker being top picks
  • Heroes with strong defensive capabilities and reliable punishes dominate
  • Coordination and peel potential are highly valued

Duel Meta:

  • Offensive pressure characters like Berserker and Shaman dominate the scene
  • Heroes with strong defensive options (Conqueror, Lawbringer) remain viable
  • The new dodge defense system is still being adapted to, causing some volatility in rankings

Faction Balance Analysis

Knights Faction:

  • Strongest representatives: Lawbringer, Conqueror, Black Prior
  • Overall performance: Excellent across all game modes
  • Competitive viability: Very high

Vikings Faction:

  • Strongest representatives: Berserker, Raider, Warlord
  • Overall performance: Strong in Dominion and Brawl
  • Competitive viability: High

Samurai Faction:

  • Strongest representatives: Kensei, Hitokiri, Shaman
  • Overall performance: Balanced across modes
  • Competitive viability: High

Wu Lin Faction:

  • Strongest representatives: Jiang Jun, Shaolin, Nuxia
  • Overall performance: Situational effectiveness
  • Competitive viability: Moderate

Outlanders Faction:

  • Strongest representatives: Gryphon, Warmonger (not yet fully integrated into tier lists)
  • Overall performance: Still being evaluated in competitive play
  • Competitive viability: Unknown

Hero-Specific Strategies and Tips

Top Tier Hero Breakdowns

Berserker (S-Tier across most modes)

Strengths: Infinite chain pressure, dodge cancels, highest damage potential, excellent ganking Weaknesses: Relies on offense, vulnerable when defensive options are exhausted

Optimal Playstyle: Constant pressure with dodge cancels, use zone attacks for team fights

Patch Impact: Remains unaffected by recent nerfs, maintains top-tier status

Black Prior (S-Tier in Brawl and Duel, A-Tier in Dominion)

Strengths: Bulwark stance, defensive capabilities, team utility

Weaknesses: Limited offense without Bulwark, predictable patterns

Optimal Playstyle: Use Bulwark stance defensively, capitalize on opponent aggression

Patch Impact: Guardbreak vulnerability increased but still maintains strong position

Conqueror (S-Tier in Dominion and Duel)

Strengths: Superior block, shield bash mixups, defensive capabilities

Weaknesses: Slow offense, predictable patterns

Optimal Playstyle: Defensive playstyle, use shield bash for offense, excel in team fights

Patch Impact: Significant buffs to Crashing Apprehension improve offensive options

Shaman (S-Tier in Dominion and Duel)

Strengths: Predator's Mercy, bleeding mechanics, excellent ganking

Weaknesses: Squishy, relies on specific setups

Optimal Playstyle: Apply bleeding, set up Predator's Mercy, excel in gank situations

Patch Impact: Major stamina cost reduction makes signature move more accessible

Rising Heroes to Watch

Jormungandr

Recent Changes: Damage buff to Hamarr Slam

Potential Impact: May move from Weak to OK in certain matchups

Playstyle Adjustment: More aggressive play with improved damage output

Zhanhu

Recent Changes: Damage buff to Torturing Maneuver

Potential Impact: Improved viability in Duel mode

Playstyle Adjustment: More focus on defensive gameplay and superior blocks

Pirate

Recent Changes: Cavalier Dance timing adjustments

Potential Impact: More consistent offensive options

Playstyle Adjustment: Improved reliability in mixup situations

Common Mistakes to Avoid

Tier List Misconceptions

  • Assuming Linear Power: For Honor's tier list isn't about who wins 1v1 consistently, but about effectiveness in specific roles and modes
  • Ignoring Playstyle Matchup: A hero's effectiveness depends heavily on how their playstyle matches the mode's objectives
  • Overvaluing Duel Performance: Dominion and Brawl have different meta requirements than pure Duel
  • Neglecting Team Composition: Hero effectiveness changes dramatically based on team synergy

Gameplay Mistakes by Tier

High Tier Heroes:

  • Overconfidence leading to reckless play
  • Neglecting defensive options in favor of offense
  • Poor matchup knowledge despite character strength

Mid Tier Heroes:

  • Trying to play like top-tier heroes instead of leveraging unique strengths
  • Inconsistent execution of optimal strategies
  • Poor adaptation to matchup-specific playstyles

Low Tier Heroes:

  • Attempting to overcome weaknesses through brute force
  • Neglecting hero-specific strengths and optimal situations
  • Poor matchup selection and positioning

Platform-Specific Considerations

PC vs Console Meta Differences

PC Meta:

  • Faster reaction times favor defensive heroes
  • More precise execution benefits complex characters
  • Higher skill ceiling for technical heroes like Shaolin and Nuxia

Console Meta:

  • Input delay affects reaction-based defenses
  • More forgiving for aggressive playstyles
  • Simpler heroes like Berserker and Raider tend to perform better

Cross-Play Considerations

With the implementation of cross-play, understanding platform differences becomes crucial for competitive play. Players should adapt their strategies based on the platform mix in their matches.

Community Resources and Official Channels

Official Resources

Ubisoft For Honor Website: https://www.ubisoft.com/en-us/game/for-honor

  • Official patch notes and developer updates
  • News and upcoming content announcements
  • Competitive event information

Official Discord Server: https://discord.gg/forhonor

  • Real-time community discussions
  • Developer Q&A sessions
  • Tournament and event coordination

Community Resources

For Honor Wiki: https://forhonor.fandom.com

  • Comprehensive hero information and move lists
  • Detailed tier list analysis and methodology
  • Community-contributed strategies and guides

Reddit Communities:

  • r/forhonor: General discussion and news
  • r/CompetitiveForHonor: High-level strategy and tournament discussion
  • r/ForHonorRants: Community feedback and balance discussions

Competitive Resources:

  • For Honor Competitive Discord: Tournament organization and high-level play discussion
  • Various community tier list aggregators and meta analysis websites

FAQ: For Honor Tier List November 2025

How often does the For Honor tier list change?

The For Honor tier list typically shifts significantly with major balance patches, which occur every 2-3 months. Minor adjustments happen more frequently as the meta evolves and players discover new strategies. Patch 2.63.1, for example, introduced substantial changes that affected multiple hero positions across all game modes.

What's the difference between Dominion, Brawl, and Duel tier lists?

Dominion tier lists focus on team fight capabilities, objective control, and ganking potential. Brawl tier lists emphasize safety, pressure, and coordinated 2v2 play. Duel tier lists prioritize individual skill, offense/defense balance, and punish potential. A hero can be top-tier in one mode but low-tier in another due to these different requirements.

Are low-tier heroes completely unviable?

No hero is completely unviable in For Honor. Lower-tier heroes often require more specific team compositions, matchup knowledge, or player skill to succeed effectively. Heroes like Jormungandr or Orochi can still perform well in the right hands or specific situations, despite their lower tier placements.

How do I choose which hero to main based on the tier list?

Consider your preferred playstyle, game mode focus, and skill level. If you enjoy aggressive play, Berserker or Shaman might be good choices. For defensive play, consider Conqueror or Lawbringer. Also consider which game modes you play most frequently, as hero viability varies significantly between Dominion, Brawl, and Duel.

What impact did the recent dodge defense changes have on the meta?

The dodge defense changes introduced in patch 2.63.1 significantly altered defensive dynamics across all heroes. Most heroes now have Block on Dodge, changing how matchups play out and affecting hero viability. This system change is still being adapted to by the player base, causing some volatility in current tier positions.

How accurate are community tier lists compared to official rankings?

For Honor doesn't have official tier lists from Ubisoft. Community tier lists, like those from the For Honor Wiki or competitive players, are based on tournament results, high-level play data, and community consensus. They're generally accurate reflections of the current meta but can vary based on the criteria used for ranking.

Should I only play top-tier heroes for competitive success?

While top-tier heroes generally offer more tools for success, player skill and matchup knowledge are often more important than tier position. Many competitive players achieve success with mid-tier heroes by mastering their specific strengths and understanding favorable matchups.

How do faction balance considerations affect tier list positions?

Faction balance plays a role in team composition but doesn't significantly affect individual hero tier positions. Each faction has strong and weak representatives, and competitive success depends more on individual hero strength and team synergy than faction alignment.

What resources can I use to stay updated on tier list changes?

Follow the official For Honor website and social media channels for patch notes, join the official Discord for real-time discussions, and monitor community resources like the For Honor Wiki and competitive Reddit communities for ongoing meta analysis and tier list updates.

How do new hero releases affect existing tier lists?

New hero releases typically cause significant tier list disruption as the meta adapts to the new character's capabilities and interactions with existing heroes. It usually takes several weeks for the community to establish accurate tier positions after a new hero release.

Conclusion and Future Outlook

The For Honor tier list for November 2025 reflects a dynamic and evolving meta shaped by recent balance changes, competitive play, and community adaptation. The implementation of the dodge defense system in patch 2.63.1 has created new strategic possibilities, while individual hero buffs and nerfs have shifted the competitive landscape.

Looking forward, players should expect continued evolution as the community adapts to the new defensive mechanics and as Ubisoft releases additional balance updates. Heroes currently in lower tiers may rise with future buffs, while top-tier heroes may see adjustments to maintain balance.

For competitive players, staying informed about patch changes and meta shifts is crucial for maintaining peak performance. For casual players, understanding tier list context helps in making informed hero choices and improving gameplay strategies.

Remember that while tier lists provide valuable guidance, personal skill, matchup knowledge, and playstyle preference remain the most important factors in For Honor success. Use this tier list as a reference tool, but don't be afraid to play heroes you enjoy, even if they're not currently top-tier.

Stay tuned for future updates as the For Honor meta continues to evolve!

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