Teleportation in 99 Nights in the Forest unlocks at Tier 4 Crafting Bench and requires 15 Logs, 25 Scrap, and 1 Cultist Gem per Teleporter. You must craft at least two Teleporters to create a functional fast-travel network between locations.
Quick Reference | Details |
---|---|
Unlock Requirement | Tier 4 Crafting Bench |
Cost Per Teleporter | 15 Logs, 25 Scrap, 1 Cultist Gem |
Minimum Required | 2 Teleporters |
Total Bench Upgrade Cost | 46 Logs, 40 Scrap, 2 Cultist Gems |
Critical Warning | Deer can teleport with you at night |
Mastering the teleportation system transforms your survival experience in this terrifying Roblox horror game. Instead of risky nighttime treks through wolf-infested territory, you'll instantly travel between your fortified base and remote resource locations. This comprehensive guide reveals everything you need to know about crafting, placing, and strategically using Teleporters to maximize your chances of surviving all 99 nights and rescuing the four missing children.
Contents
The Teleporter is one of the most powerful late-game tools in 99 Nights in the Forest. Unlike simple movement mechanics, teleportation creates an interconnected network of instant-travel points across the map. This system becomes essential as you venture deeper into the forest where dangerous enemies lurk and the deadly Deer stalks you relentlessly during nighttime hours.
The teleportation mechanic was introduced to address a core challenge players faced: balancing exploration with survival. As you push farther from your campfire to find better loot, weapons, and the missing children, returning safely becomes increasingly difficult. Teleporters solve this problem by creating safe corridors through the most dangerous areas of the forest.
Before you can even think about crafting a Teleporter, you must fully upgrade your Crafting Bench through all four tiers. This represents a significant resource investment and typically takes several in-game days to accomplish, especially if you're gathering materials solo.
Crafting Bench Tier 2:
Crafting Bench Tier 3:
Crafting Bench Tier 4:
To reach Tier 4 and unlock the Teleporter recipe, you'll need to invest:
The Cultist Gems are the most challenging component. These rare items drop from defeating Cultists during nighttime raids or by clearing Cultist Strongholds scattered throughout the forest.
Cultist Gems represent the primary bottleneck for most players attempting to unlock teleportation. These precious resources don't spawn naturally in the environment—you must actively hunt for them.
Starting around Day 5-7, you'll receive warnings that "something evil is approaching your campfire…" These raids send waves of Cultists to attack your base. Each defeated Cultist has a chance to drop a Cultist Gem, though the drop rate isn't guaranteed.
Raid Defense Tips:
Cultist Strongholds are large fortified structures deep in the forest that reset every 20 minutes. These locations offer the most reliable source of Cultist Gems but present substantial danger.
Stronghold Strategy:
If you've unlocked the Blacksmith Class, you gain significant advantages that accelerate your path to Tier 4. The Blacksmith Class provides:
The Blacksmith essentially reduces the total resource investment needed for your Crafting Bench, allowing you to reach the Teleporter unlock faster than other classes.
Once you've successfully upgraded to a Tier 4 Crafting Bench, the Teleporter recipe becomes available in your crafting menu. Here's what you need to know about the crafting process.
Per Teleporter:
Recommended Minimum: Craft at least 2 Teleporters initially to create your first functional connection. Most experienced players eventually craft 3-5 Teleporters to establish a comprehensive fast-travel network across the map.
Logs:
Scrap:
Cultist Gems:
Creating an effective teleporter network requires strategic thinking. Simply placing teleporters randomly won't maximize their utility. Here's how experienced players optimize their placement.
1. Your Main Base (Priority #1)
Place your first teleporter directly at your campfire base. This serves as your central hub and emergency evacuation point. Position it near your Crafting Bench and storage shelves for easy access when transporting resources.
2. Deep Forest Resource Zones (Priority #2)
The deeper you venture into the forest, the better loot you'll find—but danger escalates proportionally. Place a teleporter at a rich resource gathering area featuring:
3. Boss and Dungeon Entrances (Priority #3)
Some locations house powerful enemies or locked caves that require specific keys. Having a teleporter near these areas lets you:
4. Missing Children Rescue Points (Priority #4)
The four missing children spawn at various locations throughout the forest, guarded by collared animals. Once you locate a child, place a teleporter nearby to:
5. Special Event Locations (Priority #5)
During the Alien Invasion event, you'll discover crashed UFOs with valuable alien technology. One specific UFO contains a teleporter leading to the Alien Mothership. Mark these temporary locations with your own teleporters for easy access during limited-time events.
The Hub-and-Spoke Method:
Create one central teleporter at your base, then branch out with 3-4 teleporters positioned at cardinal directions (North, South, East, West). This creates maximum map coverage with minimum teleporter investment.
The Resource Highway:
If you've found an exceptionally rich resource vein (dense scrap area, massive tree grove, or abundant coal deposits), place two teleporters—one at each end. This creates a dedicated fast-travel lane for efficient resource extraction.
The Emergency Network:
For hardcore runs aiming to reach Day 99, some players create 5-6 teleporters forming a circular network around the campfire at medium distance. This provides multiple escape routes when being chased by the Deer or wolf packs.
Using your teleporter network is straightforward once you understand the interaction mechanics.
Teleporters Are NOT Marked on Your Map:
Despite their importance, teleporters don't appear as icons on your in-game map. You must remember their locations or leave visual markers (torches, structures) nearby to find them again. Take screenshots or write down approximate coordinates for your most important teleporter locations.
Line-of-Sight Isn't Required:
You don't need to see your destination teleporter to travel there. As long as you've placed multiple teleporters, they'll all appear in the selection menu regardless of distance or obstacles between them.
No Cooldown Period:
You can use teleporters repeatedly with no wait time. This makes them perfect for transporting multiple inventories of resources or making quick escape-and-return trips.
Teleporters Function Day and Night:
Unlike some structures that are more dangerous to use at night, teleporters work 24/7. However, see the critical warning section below about nighttime usage risks.
This is absolutely the most important information you need to know about using teleporters in 99 Nights in the Forest.
The dangerous Deer enemy—the unkillable wendigo-like creature that hunts you every night—has a unique ability that directly interacts with your teleportation network. When you use a teleporter at night while the Deer is chasing you, it can teleport alongside you to your destination.
This creates an extremely dangerous scenario where you might inadvertently lead the Deer directly to your main base or trap yourself at a remote teleporter location with no escape route.
The Deer's AI is programmed to maintain pursuit of players during nighttime hours. When you initiate a teleport while within the Deer's aggression range, the game treats the teleportation as a movement action rather than a "breaking pursuit" action. The Deer's tracking continues through the teleport, causing it to spawn at your destination immediately after you arrive.
1. Only Teleport During Daytime:
The Deer doesn't spawn during daylight hours (except in special circumstances like when the campfire goes out). Plan your resource gathering trips to return via teleporter before nightfall.
2. Use Your Flashlight to Create Distance:
If you absolutely must teleport at night, use a flashlight to stun the Deer temporarily. While the Deer is stunned (recognizable by its recoiling animation), quickly interact with the teleporter. The brief stun may break the pursuit tracking, preventing the Deer from following you.
3. Have Multiple Teleporters:
If the Deer does follow you through a teleport, having 3+ teleporters lets you immediately jump to another location, potentially leaving the Deer stranded at the middle location while you escape to safety.
4. Teleport to "Buffer" Locations First:
Instead of teleporting directly from the forest to your base at night, teleport to an intermediate teleporter location first. Wait a few seconds to confirm the Deer didn't follow. Only then teleport again to your base.
5. Clear Your Campfire's Teleporter Zone:
Remove all flammable structures and items from around your base teleporter. If the Deer does arrive at your base via teleportation, you want a clear area where teammates can kite it away from your campfire.
The Deer becomes even more dangerous during its "red-eye" phase—triggered when your campfire goes out or you receive a warning that "the Deer is hungry." During this enhanced state:
Understanding what teleporters CAN'T do is just as important as knowing what they can do.
Unlike most structures in 99 Nights in the Forest, teleporters are permanent placements. Even if you have a Hammer—the tool used to move structures at your campfire base—you cannot pick up or relocate a teleporter once placed.
The Hammer allows you to grab most furniture (turning it yellow), but teleporters remain immune to this function. They're the only placeable crafted structure that cannot be moved.
Based on community testing and player reports, placing a new teleporter appears to replace your oldest teleporter in the network. This means:
Workaround: To access a replaced teleporter again, you'll need to travel to its physical location and use it to teleport back to your base. This effectively re-activates it in your network (though it may replace a different teleporter).
In team games (2-5 players), teleporters work the same way but with additional considerations:
You CAN use teleporters during Cultist raids, but should you? Here are the factors:
Pros:
Cons:
Most experienced players recommend defending your base during raids rather than teleporting away, unless you're critically injured and need healing supplies from a remote location.
One of the most practical applications of teleporters involves efficient resource gathering and transportation.
This loop drastically increases your resource gathering efficiency. What once took 15-20 minutes (walk out, gather, walk back) now takes 5-7 minutes with instant teleportation both ways.
For truly efficient resource farming:
This method prevents inventory limit frustration and lets you focus on pure gathering rather than constant back-and-forth trips.
Scavenger Class + Teleporters = Maximum efficiency
Blacksmith Class + Teleporters = Resource savings
Once you've mastered basic teleportation, these advanced strategies will take your survival game to the next level.
Before committing precious Cultist Gems to craft teleporters:
This prevents the frustration of placing a teleporter at a location that later proves suboptimal.
When exploring completely new areas of the map:
This technique is especially useful in multiplayer where different players can establish separate exploration "branches."
If you're caught deep in the forest as night falls:
Option A: Find a treehouse or tower and hide until dawn. Wolves can still spawn on you, but the Deer stays grounded.
Option B: If you have a teleporter nearby, wait until you have clear line of sight to it. Sprint at maximum speed, interact immediately, and teleport to base before the Deer closes the distance.
Option C: If the Deer is already chasing you, DON'T use the teleporter. Instead, run in large circles around the teleporter area until dawn breaks. The Deer will follow you through teleportation, making the situation worse.
At your most important remote teleporters:
This creates mini-bases throughout the forest, giving you multiple fortified positions.
Teleporters work especially well when combined with other late-game items.
The Temporal Accelerometer lets you skip nights. Combined with teleporters, you can:
Warning: Using Temporal Accelerometer to skip a Cultist raid night only delays the raid to the next night—it doesn't cancel it.
Place an Ammo Crate at a remote teleporter location near Cultist Strongholds. This gives you infinite ammunition for repeated stronghold farming runs without returning to base.
Lightning can strike you even at your campfire base unless you've built a Lightning Rod. During thunderstorms, teleporters let you:
New players frequently make these teleporter-related errors:
If your teleporters are only 50-100 studs apart, you're not leveraging their maximum utility. Spread them across the map to create actual fast-travel benefits rather than minor convenience improvements.
While tempting to rush teleporters, you'll need those Cultist Gems for other critical items first. Prioritize survival over convenience in the early game.
Without map markers, it's easy to lose track of where you placed teleporters. Use environmental landmarks:
Teleporters work best as planned travel tools, not emergency escapes. If you're in genuine danger, running in circles or hiding is often safer than risking a Deer teleport pursuit.
In team games, coordinate who will craft and place teleporters. Multiple players wasting Cultist Gems on redundant placements hurts the entire team's progress.
Recommended Count: 3-4 teleporters
Solo players should prioritize safety over expansion. Your teleporter network should create a secure triangle or square of controlled territory rather than aggressive map coverage.
Recommended Count: 4-5 teleporters
Division of responsibility lets duo teams maximize teleporter efficiency. One player can focus on pure gathering while the other handles dangerous combat zones.
Recommended Count: 5-7 teleporters
In large teams, the increased difficulty (scaled by player count) makes teleporters even more valuable. Teams should assign one player with Blacksmith Class to be the dedicated teleporter crafter.
Teleporters blend into the environment more than you'd expect. They're relatively small structures with a purple/blue glow. At night, they're easier to spot due to the luminescence. During the day, look for the distinct metallic hexagonal shape.
Solution: Always place teleporters next to large, unmistakable landmarks—water towers, massive trees, the Fairy shrine, etc.
This likely means you've exceeded the maximum teleporter cap for your current run. The exact cap varies by game version but appears to be around 5-7 active teleporters.
Solution: Accept that your oldest teleporter was replaced. Visit it physically to re-activate it, which will replace a different teleporter in your network.
If this happened, your campfire likely went out. When the fire extinguishes, the Deer spawns immediately regardless of time of day and enters its aggressive red-eye state.
Solution: ALWAYS monitor your campfire fuel level. Build the Sun Dial to track time, and never let the fire die.
Teleporters don't go into your inventory—they're placed directly from the crafting bench interface. After crafting, you should immediately see the placement mode activated.
Solution: Look for the blue transparent preview model following your cursor. Click to place the teleporter at your desired location.
Maximize your 99 Nights in the Forest experience by connecting with the thriving player community. These resources provide real-time strategies, updates, and teammate coordination opportunities.
Join the official 99 Nights in the Forest Discord community for:
The Discord community is particularly valuable for learning teleporter placement strategies from experienced players who've survived 100+ days.
The 99 Nights in the Forest Fandom Wiki serves as the comprehensive database for:
Use the wiki to verify exact crafting costs and resource requirements before committing to expensive items like teleporters.
While 99 Nights in the Forest doesn't have a large dedicated subreddit, the main r/Roblox community frequently features:
Sort by the game name to find relevant threads about teleportation mechanics and resource farming strategies.
Follow the official game developer Grandma's Favourite Games on Roblox for:
The developer group page is the authoritative source for official information about game mechanics and confirmed strategies.
No. The Teleporter item is the only method for fast-travel in 99 Nights in the Forest. You must reach Tier 4 Crafting Bench and craft at least two Teleporters to enable any teleportation functionality.
The Teleporter recipe only appears after fully upgrading your Crafting Bench to Tier 4. This requires 46 Logs, 40 Scrap, and 2 Cultist Gems invested across all three upgrades. If you've only upgraded to Tier 2 or Tier 3, the Teleporter recipe remains hidden.
For solo players, 3-4 Teleporters provides optimal coverage: one at your base, one at your primary resource zone, one near special locations (Fairy, strongholds), and one flexible teleporter for rescue missions or events. More than 5 teleporters rarely provides proportional benefit to the Cultist Gem investment.
If the Deer teleports with you (which occurs primarily during nighttime usage), it will spawn immediately at your destination location. Your best option is to have multiple teleporters in your network, allowing you to jump again to escape. Alternatively, run in circles until daytime when the Deer despawns naturally.
Yes, teleporters remain functional during raids. However, using them means abandoning your campfire defense, which allows Cultists to drain your flame faster. Most experienced players recommend staying to defend unless you're critically injured and need supplies from a remote location.
Teleporters function identically in multiplayer, but with shared access—any team member can use any placed teleporter. The main difference is strategic coordination: teams should designate one player (ideally with Blacksmith Class) to handle teleporter crafting and discuss placement strategy before committing resources.
Your first teleporter should ALWAYS be placed at your main campfire base. This creates your central hub for all future teleporter connections. Without a base teleporter, you'll have no reliable way to quickly return from remote resource zones.
No. Teleporters are permanent structures that cannot be picked up with the Hammer or any other tool. Choose placement locations carefully before committing, as you cannot relocate teleporters once placed.
Cultist Gems don't respawn naturally—they only drop from defeating Cultists during raids or clearing Cultist Strongholds (which reset every 20 minutes). To craft multiple teleporters, you must actively farm these encounters. Plan for approximately 3-5 gems per teleporter run when building your network.
No. Teleportation is instantaneous and has no direct impact on your hunger meter or health. However, the time saved by teleporting means you'll sprint less, which slightly reduces hunger drain compared to running across the entire map.
Based on community testing, only the Deer has the teleportation-following ability. Wolves, Cultists, and other standard enemies do not pursue through teleporter jumps. However, they may ambush you at your destination if that location is in a dangerous zone where enemies naturally spawn.
The exact cap varies by game version, but community reports suggest a limit of approximately 5-7 active teleporters per run. Placing additional teleporters appears to replace your oldest teleporter in the network, though the exact replacement logic isn't officially documented.
Teleportation transforms 99 Nights in the Forest from a brutal survival challenge into a strategic conquest. By investing the significant resources required to reach Tier 4 Crafting Bench and craft multiple Teleporters, you'll eliminate the most time-consuming aspect of the game: traveling across the dangerous map.
Remember the critical elements:
The path to teleportation mastery requires patience, resource management, and strategic thinking. Focus on surviving your first 5-7 days while gathering the materials needed for Crafting Bench upgrades. Target Cultist raids and strongholds specifically for Cultist Gems. Once you've unlocked the Teleporter recipe, place your network thoughtfully—remember that teleporters cannot be moved once placed.
With a well-designed teleporter network, you'll dominate resource gathering, rescue all four children efficiently, and maintain a safe base while exploring the forest's darkest corners. The investment pays dividends as you push toward Day 99 and beyond, transforming from a hunted survivor into a strategic master of the terrifying forest.
Bookmark this guide and return whenever you need to verify crafting costs or placement strategies. Share your teleporter network designs in the Discord community to help other survivors, and most importantly—never use a teleporter while the Deer is chasing you at night. Stay safe, keep your campfire burning, and may you survive all 99 nights.