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Silksong Secret Levels: How to Access Every Hidden Area (2025 Guide)

By: Osama
Updated On: September 20, 2025

Hollow Knight: Silksong features five major secret areas that are completely optional but contain powerful rewards: Sands of Karak (required for true ending), Wisp Thicket (connects to Father of Flame boss), Whiteward (contains Injector Band tool), Bilewater & Putrefied Ducts (toxic swamp areas), and The Slab (unique prison escape sequence). Each hidden level offers unique gameplay mechanics, exclusive bosses, and essential tools that significantly enhance Hornet's abilities throughout Pharloom.

Silksong Secret Levels

Secret Areas Quick Reference

Secret AreaAccess RequirementsKey RewardsDifficulty
Sands of KarakGrappling ability, Wall-jumpAct 3 progressionHigh
Wisp ThicketWall-jump abilityWispfire LanternMedium
WhitewardWhite Key from SongclaveInjector BandMedium
BilewaterWall-jump, Sinner's Road accessMultiple toolsVery High
Putrefied DuctsDouble-jump, Citadel accessHuntress questsVery High
The SlabGet captured by cage enemyApostate Key contentHigh

I've uncovered every hidden path and secret entrance in Silksong after extensive exploration, and these areas contain some of the game's most challenging content and valuable rewards. Whether you're aiming for 100% completion or just want to power up Hornet with exclusive tools, this comprehensive guide reveals exactly how to access all secret levels in September 2025.

Sands of Karak: The True Ending Gateway

The Sands of Karak is an area that's required to explore in Hollow Knight: Silksong — but only if you're on the true ending path. This optional area has its own boss encounters and unique gimmicks, but you'll only really need to explore once you're in Act 3. While technically optional for standard progression, this desert-themed area becomes mandatory for players pursuing the game's true ending.

How to Access Sands of Karak?

To reach this secret level, go west in the Blasted Steps. This is the area outside the Grand Gate of the Citadel — go to the far west (left) corner with the sandy open area filled with angry attacking creatures. This is where the Spinstress NPC home is located. Above her home and to the left, there are rings — Hornet can use her grappling ability to access these rings.

Essential Requirements:

  • Clawline (Grappling Hook) - Obtained in eastern Underworks
  • Wall-jump ability - Core movement skill
  • Double-jump (Faydown Cloak) - Makes platforming significantly easier

The entrance sits high above the Spinstress's dwelling in the Blasted Steps. You'll need to unlock the grappling ability and wall-jump to climb to the top of this platforming section. The double-jump found in the Citadel will also make this platforming section a lot easier. The vertical climb requires precise platforming through hostile enemies and environmental hazards.

Unique Mechanics & Challenges

This challenging location has a unique gimmick at the start — by hitting the rock-like seeds, branches will grow and create platforms. There will be platforms or spiked balls Hornet can bounce off of. The Sands of Karak introduces a fascinating botanical platforming system where players must strategically grow platforms by striking seed pods, creating temporary pathways through otherwise impassable areas.

Key Features:

  • Temporary platform generation through seed mechanics
  • Desert-themed enemies with unique attack patterns
  • Multiple boss encounters exclusive to this area
  • Essential items for Act 3 progression
  • Environmental puzzles combining all movement abilities

Wisp Thicket: The Hidden Shortcut Network

The Wisp Thicket is a small secret area that connects the Underworks and Greymoor. Don't let its size fool you - this compact area serves as a crucial shortcut hub and houses one of the game's most useful tools.

Finding the Secret Entrance

In Greymoor, reach the small room at the top of the area, on the west side, directly above the west tower. There's a small room here — in the top-left corner there's a secret path Hornet can jump into. This is NOT a breakable wall. If you attack the corner, you may think nothing is there. Jump into the corner and keep going up — it's a secret, passable path.

Important Note: Many players miss this entrance because it appears solid. The corner looks like a normal wall, but Hornet can phase through it by jumping directly into the upper-left corner of the room. Keep holding up and left - you'll pass through what seems like solid geometry.

Father of the Flame Boss & Rewards

This small area leads up to the Underworks of the Citadel and takes you to the Father of the Flame secret boss. This boss drops the Wispfire Lantern. This special tool summons a fireball spirit that automatically targets and homes in on enemies. It's an extremely useful "fire and forget" tool that won't slow you down mid-battle.

Wispfire Lantern Benefits:

  • Auto-targeting fireball companion
  • Passive damage while focusing on dodging
  • No silk consumption for activation
  • Particularly effective against flying enemies
  • Synergizes with aggressive playstyles

The Father of the Flame represents a moderate challenge, utilizing flame-based attacks and summoning smaller wisp enemies. The arena's confined space demands careful positioning, but the reward makes this detour absolutely worthwhile for any build.

Whiteward: The Sinister Medical Ward

The Whiteward is another creepy area of Hollow Knight: Silksong that's only accessible one way — with the right key. This spooky location has one of the best items in the game — the Injector Band can be equipped to your crest and speeds up healing. This abandoned medical facility beneath the Citadel harbors dark secrets and invaluable upgrades.

Obtaining the White Key

The White Key is found on the eastern edge of Songclave, which is the small town that appears around The First Temple in the northeast corner of the Citadel after you first ring the bell there. If you walk past the entrance to the temple and all the way to the end, where your way is blocked by the fence, the White Key is lying on the ground there.

Step-by-Step Access:

  1. Ring the bell at The First Temple in the Citadel
  2. Navigate to Songclave (appears after bell activation)
  3. Walk to the eastern fence boundary
  4. Collect the White Key from the ground
  5. Return to Choral Chambers' bottom section
  6. Unlock the elevator with surgical symbol lock

The Injector Band Tool

Once you have the map for Whiteward, keep heading right. Here, you'll be facing a series of Morticians while jumping over spikes to proceed. In the right corner near a furnace, there is a platform you can climb. Jump up and proceed to the left corner of the floor, and you'll be able to acquire the Injector Band Tool.

Injector Band Advantages:

  • 50% faster healing animation
  • Essential for late-game boss fights
  • Reduces vulnerability windows
  • Stacks with other healing upgrades
  • No downside when equipped

The Surgeon's Key & Optional Content

After activating it a bunch of rubble and a body should fall, loot the body and you will obtain the Surgeon's Key. This optional key unlocks additional areas within Whiteward, including encounters with disturbing medical experiments and valuable collectibles.

Surgeon's Key Location:

  • Requires Clawline ability
  • Hidden vertical shaft east of main area
  • Activate ceiling switch to drop key
  • Opens ornate lock in western section

Bilewater & Putrefied Ducts: The Poison Swamps

There are two connected secret levels located on the east side of the map in Hollow Knight: Silksong, and both areas are brutally difficult. This is your classic Poison Swamp area — places like Rot Lake in Elden Ring are a good example. These interconnected toxic zones represent Silksong's most challenging optional content.

Accessing Bilewater (Two Routes)

Route 1: Through Sinner's Road (Early Access) The second way is through a breakable wall in Sinner's Road which can be found by following the long horizontal room at the top of the area all the way east into the next room.

  1. Navigate to Sinner's Road's upper sections
  2. Follow the horizontal corridor eastward
  3. Locate and destroy the breakable wall
  4. Drop into western Bilewater

Route 2: Through Whispering Vaults (Mid-Game) Wall jump up and head right, then use the Clawline to open the secret path directly below. Drop down and navigate through the sawblade traps. Drop down the gap, and glide your way around the spikes. This vertical drop ends in the western side of Bilewater.

Requirements for Vault Route:

  • Double-jump (Faydown Cloak)
  • Clawline ability
  • Advanced platforming skills

Surviving the Toxic Environment

Bilewater introduces unique environmental hazards that fundamentally alter gameplay:

Environmental Challenges:

  • Toxic water drains silk reserves
  • Maggots prevent silk regeneration
  • Limited safe platforms
  • Corrosive atmosphere damages over time
  • Reduced visibility in certain sections

Essential Preparations:

  • Stock up on silk-replenishing items
  • Equip defensive crests
  • Consider Ascendant's Grip tool (350 Rosaries)
  • Master aerial movement to minimize water contact

Putrefied Ducts Access

To access the Putrefied Ducts, reach the Memoriam at the top of the Citadel. West of Songclave, the long corridor, there's a spot in the ceiling you can only reach with a double-jump. From the Memoriam, reach the lower east corner to find a map room. Jump into the hidden passage on the ceiling of the map room to find a path that leads to the exterior of the citadel.

Navigation Path:

  1. Reach Memoriam via Citadel's upper sections
  2. Locate the map room in the eastern section
  3. Double-jump through ceiling passage
  4. Cross exterior bridge
  5. Find breakable wall on eastern cliff

The Huntress & Broodfeast Quest

At the bottom of the Putrefied Ducts, you'll find an NPC called the Huntress. Her hut is located in the maggot-filled water on the lowest level of the area. She gives the Broodfeast Hunt and naturally these are more difficult than your average hunts.

Broodfeast Hunt Objectives:

  • Collect specific organ types from powerful enemies
  • Navigate through the most hazardous areas
  • Defeat mini-bosses for rare materials
  • Return ingredients for significant rewards

The Slab: Prison Break Sequence

The Slab is a secret level you'll encounter pretty quickly while exploring the Citadel in Act 2 of Hollow Knight: Silksong. This prison is locked from the outside and impossible to enter through the Citadel — the only way to get inside is by getting locked up.

Getting Captured (Intentionally)

In Act 2 (some players report even earlier in Act 1) outside Bellhart in Greymoor, you'll encounter new enemies with cages. They'll attempt to grab you. If you're caught and held in a cage, wait a moment. You'll reappear in The Slab.

Cage Enemy Spawn Locations:

  • Greymoor (after flea caravan moves)
  • Deep Docks (western section)
  • Near abandoned flea caravan sites
  • Random encounters in Act 1 areas post-Citadel

Important: These enemies don't respawn after capture or defeat, making this a missable experience.

The Unique Escape Challenge

The Slab strips Hornet of her equipment, creating a stealth-survival experience:

Gameplay Changes:

  • No needle (combat severely limited)
  • No cloak (no floating/gliding)
  • No tools available
  • Basic punch attack only
  • Environmental kills encouraged

Head down and to the left, where there's another locked door, and a very breakable ceiling above it, which we can use to start our prison break. Heading up through the hole, you'll find the gang of thieves that stole your cloak and nail, and a passage outside.

Three Keys to Freedom

The Slab requires collecting three different keys:

  1. Indolent Key - Found in lower prison sections
  2. Heretic Key - Dangling from chains in central area
  3. Apostate Key - Located in Putrefied Ducts (for full exploration)

Escape Routes:

  • Quick escape via Heretic Key to Bellhart
  • Full exploration with all three keys
  • Secret passages to other areas
  • Hidden collectibles throughout

The Slab Map Location

The Slab map can be found by heading right into the secret passageway hidden in the wall next to the bench by The Slab Bellway. Follow the path and you'll happen upon an interactable corpse.

Advanced Exploration Tips

Successfully navigating Silksong's secret areas requires mastery of several techniques:

Movement Optimization

  • Chain dash-jumps for maximum distance
  • Use Cling Grip to reset aerial abilities
  • Combine tools for unique movement options
  • Master pogo-jumping on enemies/hazards

Resource Management

  • Silk conservation in toxic areas
  • Tool ammo preservation for boss encounters
  • Strategic bench usage for respawn points
  • Rosary farming before expensive purchases

Hidden Content Detection

  • Check all corners for pass-through walls
  • Strike suspicious surfaces repeatedly
  • Listen for audio cues (singing, ambient sounds)
  • Look for visual inconsistencies in geometry

Essential Tools for Secret Area Exploration

Before attempting these areas, ensure you have:

Core Abilities

  • Wall-jump - Fundamental for vertical navigation
  • Clawline - Opens numerous secret paths
  • Faydown Cloak - Double-jump essential for late-game areas
  • Silk Soar - Aerial recovery tool

Recommended Tools

  • Ascendant's Grip - Damage reduction (350 Rosaries)
  • Plasmium Phial - Emergency healing option
  • Thief's Mark - Increased Rosary drops for purchases
  • Multibinder - Enhanced healing potential

Connection to Act 3 & True Ending

In order to unlock the Silk and Soul Wish, players will first need to complete every possible Wish, including the ones on the wishboards in Songclave, Bone Bottom, Bellhart, and The Citadel. Several secret areas directly tie into unlocking Silksong's third act and true ending path.

Required Secret Area Progress:

  1. Sands of Karak - Mandatory for Act 3 power acquisition
  2. Bilewater - Contains Seeker's Soul for Silk and Soul quest
  3. Weavenest Atla - Houses the Snare Setter tool
  4. Putrefied Ducts - Flea caravan final destination

Pick up the Seeker's Soul from the abandoned bellhome to the left of the bench at the top of Bilewater. Get the Snare Setter from the table in the area above the bench in Weavenest Atla.

Community Resources

For ongoing discoveries and detailed mapping:

Frequently Asked Questions

Can I miss any secret areas permanently?

While most secret areas remain accessible throughout the game, The Slab's unique entry method via cage enemies can become unavailable if all cage enemies are defeated. However, alternative entrances exist through the Citadel in later acts.

Which secret area should I explore first?

I recommend starting with Wisp Thicket once you have wall-jump, as the Wispfire Lantern significantly helps with combat in other secret areas. Whiteward should be your second priority for the Injector Band's healing speed boost.

Are secret areas required for 100% completion?

Yes, all secret areas contain unique collectibles, tools, and bosses required for true 100% completion. Additionally, the Sands of Karak becomes mandatory for accessing Act 3 and achieving the true ending.

What's the hardest secret area in Silksong?

Bilewater and the Putrefied Ducts are widely considered the most challenging due to environmental hazards, limited silk regeneration, and aggressive enemy placement. The toxic mechanics fundamentally alter combat strategies.

Can I access secret areas without all movement abilities?

Some areas like The Slab can be accessed early, but full exploration requires late-game abilities. Sands of Karak specifically needs the Clawline, while Putrefied Ducts requires double-jump for initial entry.

Do secret areas have their own fast travel points?

Yes, most secret areas contain Bellway stations for fast travel. The Slab, Bilewater, and major sections of other secret areas have dedicated travel points once discovered.

Are there secret areas within secret areas?

Absolutely! Many secret areas contain additional hidden sections. For example, Whiteward has areas locked behind the Surgeon's Key, and The Slab has content requiring the Apostate Key from Putrefied Ducts.

What happens if I die in a secret area?

Death in secret areas follows standard rules - you'll respawn at the last bench used. However, The Slab has unique checkpoints during the escape sequence to prevent excessive repetition.


Hollow Knight: Silksong continues to surprise players with its intricate level design in September 2025. Keep exploring every corner of Pharloom - you never know what secrets await behind that suspicious-looking wall!

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