No, I'm Not A Human is a paranoia-fueled survival horror game where you must identify disguised alien Visitors among desperate human survivors seeking shelter in your home during an apocalyptic heatwave. Success requires examining guests for four key physical signs: perfect white teeth, dirty fingernails, bloodshot eyes, and hairless armpits, while managing limited daily energy to investigate and eliminate threats before they kill you.
Game Element | Details |
---|---|
Total Days | 14 days to survive |
Endings | 10 unique endings |
Visitor Signs | 10+ physical indicators |
Energy System | 2-4 actions per day |
Critical Night | Night 4 (Pale Man test) |
FEMA Visits | Nights 4, 5, 8, 10 |
Release Date | September 15, 2025 |
Welcome to the ultimate guide for surviving the apocalyptic nightmare of No, I'm Not A Human. In this comprehensive walkthrough, we'll navigate you through all 14 terrifying nights, teach you how to spot every Visitor, unlock all 10 endings, and master the game's intricate paranoia system. Whether you're aiming for the perfect "The End?" achievement or just trying to survive your first playthrough, this guide has everything you need.
Contents
Every day in No, I'm Not A Human, you wake up with a limited pool of energy represented by lightning bolt icons. This energy is your lifeline – each action you take, from examining a guest's teeth to checking their hands, depletes your energy bar. Once it's empty, the day ends automatically, and you must face the consequences of your decisions.
Energy Management Tips:
The game follows a strict pattern that you must master:
Daytime Phase:
Nighttime Phase:
Your journey begins with your concerned neighbor visiting during the prologue. He explains the core mechanic: never be alone. The Visitors won't attack groups, but a lone human is easy prey.
Night 1 Visitors (In Order):
Pro Tip: Letting everyone in on Night 1 unlocks the "Family Dinner" achievement regardless of ending.
The TV reveals your first Visitor sign: perfect white teeth. In a post-apocalyptic world without dentistry, nobody should have Hollywood smiles.
Important Actions:
Night 2 Visitors:
Today brings the revelation about dirty fingernails as a Visitor sign. This is also when you'll face your first major decision.
Night 3 - Critical Encounter: The Pale Man (Super Imposter) arrives and asks if you're alone.
After the Pale Man:
The government agency FEMA begins taking guests for "testing." They'll remove one person from your house – you cannot prevent this, only influence who gets taken by using FEMA Notices.
New Visitor Sign: Bloodshot eyes
Night 4 Visitors:
If you let the Cat Lady in, the basement becomes accessible. This area is crucial for several endings.
New Visitor Sign: Hairless armpits
Night 5 Pattern:
Tonight offers no new visitors – instead, look through the peephole to witness the apocalypse outside. This triggers the "Come and See" achievement.
New Visitor Sign: Aura photography (blurred images indicate Visitors)
Guaranteed Visitor:
Continue checking guests and managing your growing household. The challenge intensifies as more potential Visitors accumulate.
This is a pivotal night for multiple ending paths.
New Visitor Sign: Bugs in ears
Night 8 Special Visitors:
Important: Accepting the cultists opens the "May Death Cleanse Us" ending path.
The remaining days follow similar patterns with escalating difficulty:
Day 9 Signs: Bleeding gums Day 10 Signs: Skin irritation/rashes Day 11 Signs: Fungal growth (armpit area) Day 12 Signs: Rapid pupil movement
Critical Nights:
Perfect Teeth: Unnaturally white, straight, and flawless teeth are a dead giveaway. In this grim world, perfect dental work is impossible for humans.
Dirty Nails: Visitors are said to crawl up from the ground, leaving a distinct layer of dirt and grime caked deep under their fingernails.
Bloodshot Eyes: Their eyes are often severely and unnaturally bloodshot, far beyond simple tiredness.
Hairless Armpits: A strange but surprisingly reliable sign is a complete and total lack of hair under their arms.
Visitor | Identifying Features | When They Appear |
---|---|---|
Hunched Woman | Perfect teeth, memory gaps | Night 1 |
Cat Lady | Broken nails, crooked ears | Night 4 |
Cold Woman | Cold despite heatwave, dirty nails | Random |
Angry Man | Bite marks, bruised hands | Random |
Amogus Guy | Strange eyes, wears "imposter" outfit | Random |
These characters can be either human or Visitor depending on your playthrough:
Critical Strategy: When dealing with randomized guests, check multiple signs. A single indicator isn't always conclusive – humans can have dirty nails from survival, and red eyes from crying or exhaustion.
1. Yes, I'm Alone (Instant Death) Let the Super Imposter in either by telling him you're alone when he asks or by having no tenants in the house when he appears.
2. No, I'm Not Alone (Bad) You have to have at least one Visitor in the house when the time comes to board up the windows.
3. Yes, I'm a Murderer (Paranoia) The easiest way to get this ending is to reach the 12th day and kill every tenant, regardless of their status.
4. Wrath of the Vigilante (Violent) All you have to do is fail the Vigilante's test to get this ending. This happens on his second or third visit. Pick any of these options to fail the test: Teeth, Armpit, or Photo.
5. Shroom or Doom (Mystical) Requirements:
6. May Death Cleanse Us (Cult) When the cult leader knocks on your door, forcing you to take in his followers, you must ensure all three survive over the next few days.
7. Embrace the Inevitable (Underground) Complex requirements involving basement digging:
8. Child of Doom (Rare/Secret) The mysterious woman stays in the protagonist's bed. Make sure you keep talking to her during the day and spare her life if you decide to test her.
9. Welcome to FEMA (Government) This challenging ending is achieved by being as proactive as possible. What I mean by this is to take out at least one Visitor per day.
10. The End? (Best/True Ending) The hardest ending to get in No, I'm not a Human is by reaching the 14th with only humans as your tenants.
FEMA appears on specific nights and takes guests:
FEMA Notice Strategy:
After seeing the TV advertisement (Day 2), call ForRest daily:
Priority Humans to Keep:
Visitors to Exploit:
Every single day, follow this pattern:
In the game itself with a little chance, you can meet a ghost of a grandmother in the living room sitting on an armchair. This rare encounter provides unique dialogue but doesn't affect endings.
Your father's storage box ("open if you miss me") remains largely unexplored, hinting at deeper lore about the protagonist's past and potential future DLC content.
Calling the Phone Roulette number (obtained from radio) reveals backstory about the protagonist's family and why they're in this house, adding emotional depth to the survival horror.
Rush through the game in under a specific time to trigger a meta-commentary ending where the game calls you out for not engaging with the story properly.
Join the thriving No, I'm Not A Human community for real-time strategies and discussions:
Game Won't Start:
Missing Visitors/Guests:
Achievement Not Unlocking:
The full game spans 14 days/nights. You must survive until Day 14 and board up the windows to complete the game. However, various endings can trigger earlier depending on your choices.
Yes, Kombucha acts as a single-use save item. You can purchase additional Kombucha from the ForRest delivery service. It's recommended to save on Day 8 or 9 when pursuing difficult endings.
Any accidental human deaths show the guest placed in three trash bags. Killing humans affects your ending and can trigger the "Yes, I'm a Murderer" ending if you kill too many. Body bags indicate human deaths, while Visitor corpses appear as just lower body parts.
While No, I'm Not A Human shares thematic elements with other Critical Reflex games like Buckshot Roulette and Mouthwashing (existential dread, minimalist horror), each game exists in its own universe with no direct narrative connections.
There will be one human casualty per night if more Visitors than guests are present at once (e.g., three Visitors, two humans). Visitors don't attack you directly but kill other human guests when they outnumber them. The exception is the Pale Man/Super Imposter who will kill you if you're alone.
The demo covers Days 1-5 with limited endings. The full game includes all 14 days, 10 endings, additional Visitor signs, the basement mechanic, and significantly more guest variety with deeper storylines.
The Mushroom Man only appears after completing the game at least once. He first appears on Night 6 of subsequent playthroughs, offering the Book of Smiles page needed for the "Shroom or Doom" ending.
Guests may refuse examination if they're suspicious of you, if you've been too aggressive with others, or if specific story conditions haven't been met. Building trust through dialogue sometimes opens up examination options.
In the updated 2025 demo and the full release, Visitors are randomized. While some characters are always Visitors or always human, many guests have randomized alignments each playthrough, preventing simple memorization strategies.
No, each playthrough leads to a single ending. However, you can save before critical moments to explore different paths. The game encourages multiple playthroughs to experience all content and unlock all achievements.
No, I'm Not A Human masterfully blends survival horror with social deduction, creating an atmosphere of constant paranoia where every knock at the door could spell salvation or doom. The game has been described as "full of feelings of fear and paranoia" with a "surreal, stylised aesthetic" and causing concern about the immorality of own actions.
Whether you're pursuing the perfect ending, exploring every dark corner of its narrative, or simply trying to survive one more night, this guide provides everything you need to master the apocalypse. Remember: trust carefully, examine thoroughly, and never, ever, admit you're alone.
The game's genius lies not in jump scares or gore, but in the slow-burning dread of never knowing who to trust. Each playthrough reveals new layers of storytelling, hidden connections between characters, and the horrifying truth about what the Visitors really are – or perhaps, what we've become.
Stay vigilant, check those teeth, and remember: in this scorched world where the sun kills by day and monsters hunt by night, paranoia isn't madness – it's survival.
Ready to face your fears? The Visitors are waiting at your door.