RosenBerryRooms is reader-supported. When you buy via links on our site, we may earn an affiliate commission at no cost to you.

Mars Attracts Early Access Review - Worth It in September 2025?

By: Osama
Updated On: September 19, 2025

Mars Attracts is a theme park management sim where you play as Martians running a human zoo, currently in Early Access on Steam for $19.99 with overwhelmingly positive reviews. Released September 15, 2025, this unexpected Mars Attacks-based game tasks players with abducting humans from history, building enclosures, conducting experiments, and managing alien visitors in a darkly comedic twist on the genre.

Mars Attracts Early Access Review
Quick FactsDetails
Release DateSeptember 15, 2025 (Early Access)
DeveloperOutlier Games
Price$19.99 (10% launch discount available)
PlatformPC (Steam)
Early Access Duration9-12 months planned
User ReviewsVery Positive (92% from 91 reviews)
Full ReleaseExpected 2026

After spending considerable time building my Martian empire and tormenting countless humans for science, I can confidently say Mars Attracts is one of 2025's most surprising gaming successes. This bizarre premise shouldn't work as well as it does, yet Outlier Games has crafted something genuinely special that stands out in the crowded management sim genre.

Contents

What Makes Mars Attracts Different from Every Other Park Sim?

Mars Attracts takes everything you know about theme park management games and flips it on its oversized alien head. Instead of entertaining human guests with rides and attractions, you're entertaining Martians with captive humans displayed like zoo animals. The gameplay loop is pretty straightforward. Enclosures are built throughout your theme park and made to match themes from human history, such as the Wild West or Ancient Rome (or at least, the Martian interpretation of these periods), and stocked with several amenities such as human-sized hamster wheels and stiff steel beds for their inhabitants to sleep on.

The game draws from the cult classic Mars Attacks universe, originally a 1962 trading card series and later Tim Burton's 1996 film. But rather than creating a predictable RTS or action game, Outlier Games went for something completely unexpected - and it absolutely works.

Core Gameplay Loop That Actually Evolves

Something I find interesting about the game is that the basic gameplay loop evolves past keeping your guests entertained and your zoo captives happy. This is built around the game's Mars Attacks origin, where the Martians themselves are shown to be decidedly cruel. You're not just managing happiness meters; you're balancing cruelty and cultural satisfaction simultaneously.

Your Martian guests want to see suffering. They demand entertainment through human misery. This means strategically keeping some humans unhappy while maintaining others in better conditions for "cultural" exhibits. It's a twisted balancing act that adds genuine strategic depth beyond typical park management formulas.

Building Your Intergalactic Human Zoo 2025

Abduction Mechanics and Time Travel

The abduction system serves as your primary method of acquiring new "attractions." Using advanced Martian technology, you'll send UFOs across time to snatch humans from different historical periods. Each expedition is randomized, similar to how Two Point Museum handles artifact collection, adding an element of surprise to your growing collection.

Available historical periods include:

  • Ancient Rome - Complete with togas and primitive amenities
  • Wild West - Cowboys and frontier folk
  • Egyptian Era - Pharaohs and pyramid builders
  • Space Age (Supporter's Edition exclusive)
  • More periods planned for full release

Human Management and Personality System

Each person you imprison can possess both negative and positive traits. Maybe they'll only use amenities that are Martian, or on the flipside, they'll only use amenities that are from their era, which means if you're not lucky enough to find the right decor, you end up with angry humans ready to break out and kill your paying guests.

Every human has unique traits affecting their behavior:

  • Era-specific preferences - Romans want Roman decorations
  • Personality quirks - Some humans are naturally rebellious
  • Escape tendencies - Unhappy humans will attempt breakouts
  • Compatibility issues - Not all humans get along in shared enclosures

The Science of Human Experimentation

You wouldn't be an alien from the deep recesses of space if the humans you abducted weren't used for strange experiments, which is something you can and often must do in your Mars Attracts park. The experiment system isn't just for show - it's a core progression mechanic.

Experiments serve multiple purposes:

  1. Tech tree advancement - Unlock new buildings and features
  2. Research points - Essential for park development
  3. Guest entertainment - Live experiments draw crowds
  4. Resource generation - Human parts become crafting materials

The experiments are fully animated with slapstick comedy and light body horror reminiscent of the original Mars Attacks aesthetic. While not graphically intense, they maintain that perfect B-movie balance of grotesque and humorous.

Park Management Systems That Actually Matter

Economic Management

Running a profitable Martian theme park requires careful financial planning:

  • Ticket pricing strategies - Balance accessibility with profit margins
  • Amenity placement - Strategic positioning maximizes revenue
  • Staff wages - Underpay and watch productivity plummet
  • Maintenance costs - Broken rides anger guests quickly
  • Research investments - Advance technology or immediate profits?

Staff Hiring and Management

Your Martian workforce includes:

  • Scientists - Conduct experiments and research
  • Security - Handle human escapes and guest conflicts
  • Maintenance - Keep rides and enclosures functional
  • Entertainers - Boost guest happiness between exhibits
  • Janitors - Clean up the inevitable messes

Each staff member has skills and traits affecting their performance. A lazy scientist produces fewer research points, while an aggressive security guard might harm escapees unnecessarily, affecting your park's reputation.

Guest Satisfaction Mechanics

Martian visitors have complex needs beyond just viewing human suffering:

Basic Needs:

  • Hunger and thirst (solved with food stalls)
  • Bathroom requirements (alien facilities needed)
  • Rest areas for tired tentacles
  • Entertainment variety

Advanced Desires:

  • Cruelty satisfaction levels
  • Cultural enlightenment scores
  • Scientific curiosity fulfillment
  • Social interaction opportunities

Current Early Access Content (September 2025)

Available Maps and Scenarios

The Early Access version includes:

  • 3 starting zones with unique challenges
  • Tutorial campaign teaching core mechanics
  • Sandbox mode for unlimited creativity
  • Challenge scenarios with specific objectives

"The Early Access version features many hours of content and all of the game's base systems, including construction, financial and staff management, human abductions, rides and amenities, guest happiness, multiple maps, and more."

Buildings and Attractions

Human Enclosures:

  • Small, medium, and large habitat sizes
  • Era-specific theming options
  • Security levels from minimum to maximum
  • Viewing platforms and windows

Rides and Entertainment:

  • Death-defying roller coasters
  • Human hamster wheels
  • Experiment viewing theaters
  • Alien playground equipment

Guest Services:

  • Food courts selling "Earth delicacies"
  • Gift shops with human merchandise
  • Information kiosks
  • Rest areas and seating

Research Tree and Progression

The current tech tree includes:

  • Tier 1: Basic enclosures and amenities
  • Tier 2: Advanced containment and rides
  • Tier 3: Experimental technologies
  • Tier 4: Endgame content (partially implemented)

Performance and Technical Analysis

System Requirements and Optimization

Mars Attracts runs surprisingly well for an Early Access title. I'm surprised to say that Mars Attracts was pleasantly free of them. Everything ran smoothly, and the game's file size of just over 1 GB was shocking with the bloated sizes you often find in modern games.

Minimum Requirements:

  • Windows 10 64-bit
  • AMD/Intel 3 GHz processor
  • 8 GB RAM
  • 4GB VRAM GPU
  • 5 GB storage space

The game maintains stable 60+ FPS on mid-range systems even with large parks. Load times are minimal, and I experienced no crashes during my extensive testing.

Current Bugs and Issues

While remarkably stable, some issues persist:

Common Bugs:

  • A common bug appears to be that a human escapes, gets stunned, but is never transported back to their enclosure. Most things are unavailable while an escape is in progress, so you end up in limbo.
  • Occasional pathfinding issues with staff
  • Missing text in some tooltips
  • UI elements occasionally overlapping

Workarounds:

  • Save frequently (autosave helps)
  • Reload saves when stuck in escape limbo
  • Most issues resolve with a quick restart

Sound Design Limitations

The game desperately needs more sound. Conducting experiments on humans in total silence or watching mute crowds move through your park undercuts the atmosphere quite a bit, but I expect this to be something that gets added soon.

Currently missing audio includes:

  • Crowd ambience and chatter
  • Experiment sound effects
  • Human vocalizations
  • Environmental atmosphere
  • Music variety (limited tracks currently)

Comparing Mars Attracts to Genre Giants

vs. Two Point Hospital/Campus

Mars Attracts shares Two Point's humor and accessibility but adds deeper strategic elements. I was pleasantly surprised to find Mars Attracts reminds me of much more modern games from the genre, such as Two Point Museum. The cruelty/culture balance system adds complexity missing from Two Point's straightforward happiness metrics.

vs. Planet Zoo/Planet Coaster

While lacking Planet's extensive customization options, Mars Attracts compensates with tighter gameplay loops and more engaging moment-to-moment decisions. The human personality system rivals Planet Zoo's animal behaviors in depth.

vs. RollerCoaster Tycoon

Mars Attracts modernizes the classic RCT formula with contemporary quality-of-life features while maintaining that addictive "one more ride" gameplay loop. The alien twist provides fresh scenarios impossible in traditional park sims.

Community and Developer Support

Development Roadmap

"Throughout Early Access we plan to update the game with new content - maps, human enclosures, amenities, and more. We also intend to integrate player feedback into the gameplay, deepen the interweaving systems related to managing your park, and fix any bugs that may be discovered."

Planned additions include:

  • Additional historical periods for abduction
  • Expanded decoration system
  • More alien guest types
  • Advanced experiment chains
  • Multiplayer considerations
  • Console ports post-launch

Community Engagement

The official Discord server buzzes with activity. Developers regularly interact with players, gathering feedback and sharing development updates. The community has already influenced several quality-of-life improvements implemented in recent patches.

Join the conversation:

  • Official Discord: Active community with 1,800+ members
  • Steam Forums: Bug reports and suggestions
  • Reddit Communities: r/MarsAttracts growing rapidly
  • Developer Twitter: Regular updates and sneak peeks

Is Mars Attracts Worth It in Early Access?

The Verdict: Absolutely Yes

For $19.99 (currently discounted 10%), Mars Attracts delivers exceptional value even in its incomplete state. I'm a terrible person who has played a lot of theme park sims, and even in early access it's clear that Mars Attracts is one of the good ones.

Buy Now If You:

  • Love management sims with personality
  • Enjoy dark humor and B-movie aesthetics
  • Want to support innovative indie development
  • Don't mind occasional bugs and missing features
  • Appreciate games that try something different

Wait For Full Release If You:

  • Demand complete sound design
  • Need extensive decoration options
  • Prefer bug-free experiences
  • Want all content available immediately
  • Dislike Early Access uncertainty

Content Value Analysis

Current playtime estimates:

  • Main scenarios: 15-20 hours
  • Sandbox exploration: 30+ hours
  • Achievement hunting: 10+ hours
  • Total Early Access content: 50-60 hours minimum

Compared to similar Early Access launches, Mars Attracts offers above-average content density. The core systems are complete and polished, making it feel more like a 0.8 version than typical 0.1 Early Access releases.

Tips for New Martian Park Managers

Starting Strong

  1. Focus on one era initially - Mixing time periods early creates management headaches
  2. Prioritize security stations - Escapes can cascade into park-wide disasters
  3. Balance your experiments - Don't kill all humans immediately for parts
  4. Save before major experiments - Some outcomes are unexpectedly chaotic
  5. Watch guest heat maps - Identifies problem areas quickly

Advanced Strategies

Maximizing Profits:

  • Place gift shops near experiment theaters
  • Use unhappy humans as "interactive exhibits"
  • Create themed zones for premium pricing
  • Chain rides to increase guest spending time

Research Optimization:

  • Focus scientists on single enclosures
  • Experiment on duplicate humans first
  • Save unique specimens for late-game content
  • Build multiple labs for parallel research

Common Mistakes to Avoid

  • Over-expanding too quickly - Staff costs spiral out of control
  • Ignoring maintenance - Broken rides cascade into reputation damage
  • Neglecting human variety - Guests bore quickly with single exhibits
  • Underestimating escapes - One breakout can ruin your entire park
  • Forgetting save files - Early Access means frequent saving is essential

Platform Availability and System Requirements

Currently, Mars Attracts is PC exclusive via Steam. Console versions are under consideration for post-launch, but no confirmations exist. The game runs on:

  • Windows 10/11 (64-bit required)
  • Mac/Linux support planned but not confirmed
  • Steam Deck compatibility reported by users (unofficial)
  • No GeForce Now or cloud gaming support currently

Purchase through:

  • Steam Store (Primary)
  • Green Man Gaming (authorized reseller)
  • No Epic Games Store version planned

Future Content and Full Release Expectations

Confirmed Upcoming Features

Based on developer communications and the official roadmap:

Phase 1 (Months 1-3):

  • Sound design overhaul
  • Bug fixes and stability
  • Quality-of-life improvements

Phase 2 (Months 4-6):

  • New historical periods
  • Expanded decoration system
  • Additional Martian guest types

Phase 3 (Months 7-9):

  • Advanced scenarios
  • Endgame content
  • Steam Workshop support consideration

Community Requested Features

Top requests from official Discord polls:

  1. Multiplayer modes - Competitive or cooperative parks
  2. Mod support - Custom humans and eras
  3. Deeper customization - Planet Coaster-style building
  4. More experiment types - Community suggestions welcomed
  5. Seasonal events - Halloween and holiday themes

Critical Analysis: What Needs Improvement

Decoration System Limitations

It's in these features that the Early Access version of the game is the lightest, and decorations especially could use a lot of expansion and reworking. I would appreciate it if the game allowed you to clip certain decorations together to create walls to block the view of areas guests aren't supposed to see.

Current limitations:

  • Limited decoration variety
  • No free-placement rotation
  • Clipping restrictions too strict
  • Path customization minimal
  • Themed decorations lacking

Tutorial and Onboarding

While functional, the tutorial could better explain:

  • Cruelty vs. culture balance mechanics
  • Advanced economic strategies
  • Human trait interactions
  • Experiment outcome variations
  • Long-term park planning

Late Game Content

Currently, experienced players may exhaust content after 40-50 hours. The endgame needs:

  • Infinite progression systems
  • Prestige mechanics
  • Ultra-rare human specimens
  • Legendary experiment chains
  • Park rating challenges

Community Resources and Support

Essential Links

Getting Help

For technical issues:

  1. Check Steam forums for known solutions
  2. Join Discord for community assistance
  3. Submit bug reports via in-game tool
  4. Email support@outlier.games for account issues

FAQ Section

How long is Mars Attracts Early Access?

"9-12 Months." The developers plan to release the full version in 2026, with regular content updates throughout Early Access.

Can humans actually escape and cause damage?

Yes! Escaped humans can attack guests, damage property, and even free other captives. Security response is crucial for preventing cascade failures.

Is Mars Attracts appropriate for children?

Despite cartoonish graphics, the game features dark humor, simulated torture, and body horror elements. It's rated Teen on Steam for violence and crude humor.

Will there be mod support?

While not confirmed, developers have expressed interest in Steam Workshop integration post-launch. Community mods aren't currently supported.

How does the Supporter's Edition differ?

The Supporter's Edition ($29.99) includes:

  • Base game
  • 56-page digital artbook
  • Complete soundtrack
  • Hour-long making-of documentary
  • Exclusive Space Age humans and enclosure

Can I play Mars Attracts offline?

Yes, the game functions completely offline after initial Steam authentication. Cloud saves require internet connection.

What happens to my Early Access progress at full release?

Developers confirmed all Early Access saves will transfer to the full version. No progress resets planned.

Are there microtransactions or DLC?

No microtransactions exist or are planned. Future DLC is under consideration but won't fragment the player base.

How often does Mars Attracts update?

Currently bi-weekly patches address bugs, with major content updates monthly. Check Steam news for schedules.

Is multiplayer planned?

Not for initial release, but developers are "seriously considering" post-launch multiplayer modes based on community demand.

Final Thoughts: A Surprising Masterpiece in the Making

Mars Attracts shouldn't work as well as it does. Mars Attracts is one of those strange little titles that shouldn't work nearly as well as it does, and yet it manages to carve out a space for itself with charm, humor, and just the right amount of grotesque absurdity. Taking a 30-year-old movie property and turning it into a theme park management game sounds like a recipe for disaster. Instead, Outlier Games has created something genuinely special that stands apart in an oversaturated genre.

The game successfully balances accessibility with depth, humor with strategy, and nostalgia with innovation. While Early Access rough edges exist - particularly in sound design and decoration options - the core experience already surpasses many full releases in the genre.

For fans of management sims, Mars Attracts is essential playing. For Mars Attacks enthusiasts, it's a love letter to the franchise that respects the source while carving its own identity. For everyone else, it's simply one of 2025's most pleasant gaming surprises.

The September 2025 state of Mars Attracts shows a game with incredible potential already delivering on many promises. With 9-12 months of development ahead and an engaged community shaping its evolution, the full release could easily become a genre-defining classic.

Rating: 8.5/10 (Early Access)

Mars Attracts proves that sometimes the weirdest ideas make the best games. Now if you'll excuse me, I have some Romans to abduct and a Martian theme park empire to build.

Copyright © RosenBerryRooms.Com 2022. All Rights Reserved.
magnifiercross
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram